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Neat premises - how is it done? Custom code?

I am looking at doing a pinbal game myself, any article/pointer on "old school" pinbal games you can share?

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Cheers. It's built with Phaser and Matter physics. Written in TypeScript. Matter physics is quite limited though so it took some time getting it to behave how I wanted. E.g. here's a code pen showing the basics for a flipper https://codepen.io/Calabi/pen/oNxNNJY.

Whatever language / engine you use I'd recommend spending some time working out the table layout. Give each table a theme. Add things to collect and accumulators. I looked at lots of old Bally tables for layout ideas, and the tables from Pinball Dreams and Pinball Fantasies which were the original inspirations for this game.