Neat premises - how is it done? Custom code?
I am looking at doing a pinbal game myself, any article/pointer on "old school" pinbal games you can share?
Cheers. It's built with Phaser and Matter physics. Written in TypeScript. Matter physics is quite limited though so it took some time getting it to behave how I wanted. E.g. here's a code pen showing the basics for a flipper https://codepen.io/Calabi/pen/oNxNNJY.
Whatever language / engine you use I'd recommend spending some time working out the table layout. Give each table a theme. Add things to collect and accumulators. I looked at lots of old Bally tables for layout ideas, and the tables from Pinball Dreams and Pinball Fantasies which were the original inspirations for this game.