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Can we get an explanation on how the ai crewmates think? Like how they choose to vote someone out because of their proximity to the body or something?

im not a professional at all but im pretty sure it goes a little something like this:

so the air crewmates constantly view the screen and i think the dead body's are counted as a different type of object so if the bots see something on the screen of that type of object it triggers the report but recently i think klopity added a 1 second delay between reporting so you have a chance to kill that person. when its trying to decide to vote you or a random bot it goes off of seeing (this might be a little far fetched but whatever) the player in the screen that they found the body, but if your not in that screen then it goes to a random bot or sometimes ejects nobody. {again i only know the surface of game developing so do not use this as your answer} 

i think the way they report bodys is that the bodys have a radius around them if a ai walks around them for a second that ai stops walking for a second and the game automatically calls a meeting

than for the knowing who killed or guessing part its more was red around. i honestly think the way it knows if your around is that they can see further than your screen allows to and if you were around the visible light area (that light that goes around corners when you move) then its you why i think it can see more is because of how sometimes it will vote you even tho that crewmate wasnt visible on your screen 

also i have noticed that sometimes the people they vote when theres nobody the reporter  saw are either self report (happens when absolutly no crewmates were around) or if someone was around the person who reported its them that gets voted of but if you even a little bit were around then they will vote you instead of the others

also im pretty sure that the odds of there being no one who gets voted off is more of a 1/2 or 1/3 when your not around this chance only happens if you werent in the view of the reporter