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Fun little game! One little nitpick that I had personally is that I have a habit of holding down jump buttons pretty much until I land. In this game that really threw me off because it only seems to check if jump is held down and not if jump was just pressed, so I would often land from a jump and instantly jump again when  I didn't want to.

Cool to see a PICO-8 game here though! I haven't used it before (I'm all Unity most of the time) but it seems fun to use.

(+1)

Oh... Thats actually part of Pico8! I used BTNP(x) which means, that it should (!) only react to Rasing etch (so actually pressing down once). What it actually does is only react once and then gets true again after some time is passed. I don't know why that is. But I might actually want to fix this somehow maybe check with an own function if X was released at least once since last jump.

Sorry :D It seems I don't have that habbit.

Thank you so much for gaming and giving feedback! this is so important for me.