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Some interesting ideas and nice art style. I found it a bit confusing though, enemies don't seem to be able to be killed (I played the original submission)

Some of the enemies, namely the ground ones, have a bit too much health in that build.

In the second build on here I added health bars to the enemies to give a better indication of how much health they have.

On the next build i'm currently working on I have rebalanced a lot of the enemies and spells, I am also looking at changing up the gameplay a little.

Thanks for Playing!