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A super well-made game, you did such a great job at reating an eerie and unsettling atmosphere! As for what could be improved, perhaps having some form of ammo count somewhere? Though this is only a slight issue I suppose as it does add to the tense nature of the game not knowing how much ammo is left. At least some form of indication as to how much you have at the start of the game would be nice, as from what I can tell the only way to find out is by refilling at the first ammo box, which it's possible to not even have the ammo to get to assuming the person guarding it turns out to be a monster. I did also run into a bug where one of the innocents seemed to just not move when a monster was walking towards me, meaning I had to wait for the monster to walk past it before I could shoot.

Thanks so much for playing! I'm surprised you're the first person to mention the ammo - I did leave that out intentionally to make it more tense (in the initial dialogue it's mentioned that you receive 10 rounds, but maybe it's not super obvious). I was expecting that to be more controversial!

Yeah there are a few bugs, I'll hopefully get those fixed post-jam. Thanks again for the feedback :)

Ah, I must have missed it then! Knowing it's intentional does make me feel a little less bothered by it though, like I said it definitely does help with the overall atmosphere!