Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I'm wondering about what the intended or best way to use the alternate prompts might be. They're numbered, so it's very tempting to just give them a go , but then I'm not sure how to treat the alternate first prompt or the alternate endings. The instructions say "save your original prompt page and use one of these in place of that number". I'm not sure exactly how that's intended. Maybe we get to prompt 32, and it feels like too much of a curveball (32 is always like that for me) or we've had it a couple games in a row, and we just decide we want something else? So then we flip to the Alternate Prompts and just peruse them until we find something we like? And of course when we roll the dice we jump from our saved position at 32. Is that about right? Seems pretty indulgent!

I'm tempted to do some reordering and see if I can't make the alternate prompts feel time-appropriate like the main list.

(+1)

Randomly swapping out an alternate for an over-used primary Prompt is pretty much the idea.  There's no required way to do that, rolling is fine or whateve.r