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Unfunded - SCP Management Game

Manage anomalies and personnel in an accurately simulated SCP Universe. · By Kenomic Games

Project announcement Sticky

A topic by Kenomic Games created Sep 20, 2020 Views: 1,914 Replies: 6
Viewing posts 1 to 6
Developer(+1)

Hello, I'm working on a new game. I already have a prototype right now but it's still far from being a "game".

Anyway, as the title implies, this will be a tycoon/management/simulation game based on the Foundation. At the moment, much of the prototype is based on TangeantFox's SCP Clicker game, but I think my game already has systems and mechanics that make it distinct from SCP clicker.

One such system is the "Events Log" part and how anomalies work of the game. Anomalies work like this:

  1. An anomaly will be reported as an event on "Events Log".
  2. Then you deploy "Field Agents" to confirm if it's existence. There will be a danger rate to each anomaly where there's a chance the agents will fail the mission and result in a random number of casualties instead.
  3. Once identified the anomaly will become recognized as an "uncontained anomaly", moving to the "Uncontained" tab with the "question mark" image.
  4. You then may "analyze" this anomaly for SCP classification through the use of "Field Researchers". After that, the image of the anomaly will be unlocked along with its designation.
  5. Lastly, you may contain this anomaly using "Containment Agents" and choose which "Site" (i.e. site-42, site-66, etc) do you want to contain it. You get sites by hiring Site Directors.

Overall, you have 3 goals in this game:

  1. Avoid getting bankrupt (hence "Unfunded").
  2. Avoid the end of the world by preventing the "Breach" rate from reaching 100%.
  3. Avoid a Lifted Veil Scenario by preventing the "Publicity" rate from reaching 100%.

Obviously, anomalies will increase your Breach and Publicity rate, while personnel will decrease them. So the core of this game will be on managing everything as optimal as possible.

At the moment, the prototype has 2 anomalies just to type the programming of the game, but I've already designed the project so new types of personnel, shops, unlockables, and anomalies can easily be configured and added to the game.

I plan to add as many anomalies as I can, make it the game as deep as possible. I also plan to add GOIs, such as Marshall, Carter, and Dark where you can purchase certain anomalies to them.

Ultimately, if I had the networking aspect and online systems work, I can incorporate some kind of the online economy and even trade to other players as an online feature. Anything is possible!

I'm open to all ideas so if you got any, feel free to shoot them out!

I think you should create something like a month bydget that goverment gives you, because a button to get Funds is cheat.

(+1)

Way too hard, also why would getting funds increase the breach stat???

I guess this is just a temporarily solution to increase the breach stat

(+1)

this seems really cool so far!! o f course there isn't much to it right now but i enjoyed whats already in the game and genuinely like the way you designed the mechanics of capturing SCPs! im really excited to see what you do with this game :D 

So far this game is a 9/10 the only problem is that there is only 2 scp's

(3 edits)

A few things:
There are only 2 SCPs, please put SCP-173 and SCP-096 if you already put SCP-682 in it, and for research put the cage which can contain SCP-173 and Scramble Goggles for SCP-096. Put more SCPs in it aswell as Safe class SCPs.
About the funds, can you add something more than just "click to get fund", I actually don't know how the Foundation gets their funds but that they get funded by nations. And that you also must buy equipment for your team.
About research, I suggest you can put special containment items like as I said the cage and Scramble Goggles, also weapons. Like that high-tech laserbeam in SCP:SL. You can also research sorts of MTF and eventually lead to the existence of the Chaos Insurgency!
About the breach precentages, that if the precentage is too high that multiple breach occurs, even the % is low, that maybe, just maybe 1 breach will happen.
About the event logs, my event logs got a little bit full after these breaches, I can't click them away, and I accidentally sended some field agents to the already responded events, so they were wasted. So my suggestion is that after it's cleared, make it a different colour/make that we are able to click it away.
Oh and not only breaches, also attacks by Chaos Insurgents, Serpent's Hand, Global Occult Coaltion etc. will be cool too.
That's all for now.