Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Snoom

364
Posts
4
Topics
5
Followers
125
Following
A member registered Mar 11, 2020 · View creator page →

Recent community posts

Cute game!! :D

I love this it's hilarious, love the detail of the dog also in the supermarket wearing a mask 

I love this so much!! It's so freaking cute, the whole concept of money laundering taken literally, and by raccoons of course-! It's just incredible :3 The art style is incredibly charming, I love the way the racoons are kinda hunched carrying things with their little hands, and the 'boss' is too small to sit at the desk so they're sitting on it instead- the way the tails stick out of the baskets and the eyes peek out of the lockers and the way they have their hands up against the glass if you put them in one of the washing machines- (the fact that you can put them in the washing machines at all!!) everything about this game is so incredibly charming <3

I also really like the design for the auditor, picking an owl was an excellent choice, especially with the wide orange eyes, really feels like they're staring you down!! It's so easy to hide everything at first but the more you progress the more raccoons and money you have lying around and it becomes such a scramble to try and hide everything, almost impossible! But tbh I think that adds to it, and at that point the fines aren't a big deal anyway! 

The grabbing can be a bit finicky, trying to pick up the right thing, especially when there's so much going on later in the game. And, I presume this is probably unintended, but the raccoons can actually grab things out of your hands but it's honestly too funny to even be mad, like the sheer audacity of them snatching something directly out of your hands is freaking hilarious and really fits the raccoon vibe I think >:P

I did have the occasional bug, once I accidentally managed to drag money under the map and my poor little helper was so confused trying to reach it, another time I accidentally banished a helper to the ether (I just saw his little snout falling down the far right of the screen, and he was Gone), and another time the auditor froze up, but quitting to the menu and continuing fixes all of those problems since it reloads all the money and raccoons! :D

All in all, quite a good game, I really enjoyed this and smiled while playing it <3<3

I love the art and the variety of characters :D

Really cute, love the art style especially c:

Very nice :D

(5 edits)

God this game is genuinely so cool, I was just surfing for games to play but the opening to this game really intrigued me, I love the setting and premise, it's already memorable and unique, the sense of mystery gives an allure to playing, wanting to uncover more the more you progress, it isn't just about numbers going up, it's about understanding what happened, and what will happen. And most of all, the music is SO GOOD I was genuinely jamming out while playing- and I adore how the beats of the machinery often sync up with the music and elevate it, it's so cool <3

SPOILERS!! VV


Very cool twist with the gate, I do love how it's a gradual opening though as opposed to a set number, we must keep up the flow of bodies! I like how the person symbol is visible from the start but unexplained, it made me curious, and the reveal of what it meant was so menacing! And I love how it goes in stages of upgrades, to first learn, then understand, it's hard to describe but it gives it a sort of emphasis, that there's stages of denial before realisation. And it's curious how the perspective seems to warp a bit over the course of the game, becoming more obsessed with understanding the substance and understanding the gate and then finally deciding to do what was required to open it, it's a short game but it feels like a succinct story of a loss of humanity, you begin by trying to understand what happened to Old Gloomhollow, and by the end of it you sacrifice New Gloomhollow willingly, out of sheer obsessive curiosity. They may not have known what was under the gate, but they knew people had to die to find out, not just one or two but large swathes of people. It's made even more unsettling by how the town was created for this purpose, it was just a small workforce until they knew they needed bodies, and started luring people in, getting them to raise their families there and build the population for the sole premeditated objective of sacrificing them. It's honestly haunting!

I genuinely love this setting, the entire story is so interesting it makes me wanna know more :DDD 10/10 awesome experience

Love this, great twist

Cute game :D

Absolute goddamn banger this is incredible 10000/10 

In all seriousness I love the humour in this, and the graphics are simple but really charming!! The highscore for crossing over your own body is funny, I love how the giant crab didn't wanna move cuz it was comfy (real) and called us puny, and losing cuz you kissed the other sea monster too many times is hilarious- even moreso when I kept doing it anyway and the text admitted defeat- I love this so much it's genuinely so funny

ooo neat :D

YOU!! GIVE IT BACK I NEED IT!!!!! 

But yeah genuinely a super charming lil game you made!! The vibes were immaculate and the variety of puzzles kept it fresh throughout, and some were pretty creative (like the multiple-mouse ones!) ((mice? of the non-squeaking variety)), and lovely graphics and clean UI, genuinely very good and well polished, you should be proud! :D

incredible

Really liked this :D The lil character nomming my mouse was incredible 11/10

(3 edits)

Lovely art!! It's very pleasing to look at, and I like the layering effect  that gives it depth :D It took me a moment to realise I needed to scroll down, but in hindsight the arrow was pointing down so that was my fault I think :p

I will say it's a bit difficult to play with a trackpad in terms of right-clicking. It's a bit fiddly and becomes tiring, and multiple times I've accidentally left-clicked instead and lost >.< If I may suggest an alternative way to move the screen, e.g. arrow/wasd keys, scrolling, or holding down space then clicking and dragging?

Regardless though it is a fun game and again, very lovely art, it really has a very rich atmosphere to it <3

Edit: I think I beat the game! :D (Or died at the last second, not entirely sure, I'll consider it a win :3)

I like how the longer I played the more I noticed, like how the yellow beetles are slower and easier to capture. But I kept getting the feeling the scarabs knew when they were encircled, but when I paid attention they didn't react, took me a minute to realise it was only the yellow ones that notice!! I love that each type of scarab has their own strengths, the blue ones are faster but the yellow ones are more aware. I also realised a bit after that that the yellows actually speed up when going for your line, and move noticeably faster than their normal walking speed! Love details like this :D

This was freaking hilarious 10/10

Love this!!

I really wanna enjoy this, the visuals are great, the idea is hilarious and the jokes are painfully accurate, but the game suffers from a rather severe bug where bullets simply pass through enemies. If it were occasional it'd be frustrating but playable, but it's so often I'm genuinely wasting probably around half my ammo. And that's WITH lining up zombies to shoot through them so the bullet will hopefully hit at least one of them. 

It makes it next to impossible to actually clear the area around the phone, all I can do is stand in the far corner and just kinda wait for them to move, rather than actually fighting them with any kind of real strategy and offence. I ended up using the 'p' key just to give myself more ammo to try and make up for all of it I was wasting, but I really wanna try beat the game legitimately and not have to resort to that >.< 

Like this, it's kinda just more frustrating to play than fun, which sucks cuz everything else is great!! I really like the graphics and models, and all the little visual gags with the cat ears (like the headphones being awkwardly floating, the cat ears on the mug, the cat ears on one of the big square boards, and all the little jokes like putting "vice" in "service"), it's genuinely a pretty funny game, and while the bug does make the gameplay frustrating, I still appreciate all the rest of its merits :3

Love it!! :D

Beautiful. Incredible. Jaw-dropping. Life-changing. Very polished and genuinely pretty funny, the impossible quiz bit was a real throw back, 10/10

Neat game :D

Super cute :DD

Cute game!! :D

(1 edit)

This is a really really really cool game!!! Love the whole concept. It's very eerie, I love how the story slowly unfolds, I knew something was gonna be wrong but not what, turned out way spookier than I imagined :D I also really enjoy the decoding aspect, it makes it fun :D

I will say the dialogue options are inconsistent, for example, spoilers:



With the child, it responds to "consuming" but not "consume", whereas in one of the previous areas it was the opposite. Things like that make progressing the dialogue somewhat difficult, as you have to not only find the right words but the right variation of them. Speaking of the child, I am completely stuck on it, I can't think of anything more to ask.

One thing that would help is the 'help' bit being more specific. The wording tends to be vague and not really helpful, it suggests I ask questions that the signal does not know how to respond to, e.g. for the child, "ask if they're okay." It doesn't understand that >.< But it does understand "are you safe/in danger". It also says to ask them "what's happening", but it doesn't respond to that, instead responding to "what happened" past tense (despite still being alive). (And also neither of these things have helped me figure out what to ask to progress >.<)

It genuinely is very much fun to figure out what questions to ask, it really adds to the gameplay and the aspect of discovering what happened via verbal breadcrumbs, just not to the point where I'm putting in any word I can think of hoping it'll trigger something ^^; 

It is a truly fascinating story, which has left me very very intrigued, I love the whole setup. I think adding more alternative ways to ask questions + more direct prodding in terms of hints, would help make the gameplay smoother and less frustrating, letting us focus more on the story! Because it is a very good story, the creepy aspect of it really works, the way my heart DROPPED when the warning said to stop responding to the signal, to go quiet o_o And the entire concept of the nothingness, and how it's not some cosmic lovecraftian entity like I initially presumed, but a genuine absense of anything and everything, not thinking or having any mind but being drawn to the presence of things, especially towards beauty?? And the way that the greeting realised the deaths of the stars weren't natural because stars don't die in a pattern, that was really creepy :D So much hinting towards Something Being Out There, that no one realises until it's too late, and even just trying to communicate about it marks you as a target, that's really scary I love it :DDDDDD Hopefully I'll be able to figure out how to get past this blockade cuz I GOTTA know more :DDDDD

Excellent work, you have a very creative mind and understand perfectly about how to lay the crumbs for a horrible realisation without giving too much away, you let it sink in with clever words and warnings that only really make sense when put together <3 Love this!!

(1 edit)

Cool game!! The puzzles were pretty creative :D

Edit: Saw in the comments that there's multiple endings, just got em, made the game even cooler!! :D The last one had me wandering and wondering if there was something specific to do or if that was it, but I figured it out, very clever :D

Neat game!! Love the concept of "holding the mountain accountable"

Also the quote in the description is lovely :D 

Aha, I've figured out why some items aren't filling in the codex- seems you need to drop and pick them up for it to register, just crafting them doesn't seem to trigger it. Which would also explain why the monsters aren't filling in, since I can't exactly pick them up! (Now I have the mental image of my character having had enough and snapping and bodily picking up one of the monsters and chucking it into the ocean)

This is such a cool game!! The entire concept is awesome, both in a story/setting sense and in a gameplay sense, cuz it's a great way to have replenishing resources and new landscape, and also adds so much intrigue! Like what's going on?????

I've had a lotta fun playing it, and when I thought I was getting to the end, BOOM!! Boss fight!!!! And the light went out! And suddenly there was even more to do :D
Rip to my base though, turns out I should NOT have built my base in the one single area with a lightable light that goes out upon the boss being awakened... thankfully I was able to rebuild, and nothing of great value was lost (other than my pride). ((I've now build a greater totem to ensure things stay this time))

Also love the pet system, it's very cute!! I kept ending up with daschunds until I tried the void crystal and was so excited to see the bowl fill!! I love my lil void guy, he helped me beat the boss <3


I must admit though I am now completely stuck- I need more dark aura to relight the totem but I only have 20, and no clue where I got it from :0 My best guess is the boss? I've wandered and explored and cannot seem to find anything that drops it. I've tracked down and revisited the other obelisks (still lit), I've carried the key and eye with me in case that spawned it, (didn't), and I'm unsure now what to do >.< I also don't seem to be finding more codex pages anymore, I found the first few in chests then chests abruptly changed to only had resources in, but the animals, pets and fish sections are still locked :0 Also haven't found the map somehow.
The codex information also doesn't seem to fill out properly, I have 0 monsters filled in but have definitely encountered them lol, including the boss! Some items also aren't filling in, like the fishing rod and torch, both of which I have in my inventory as we speak ._.

So yeah not sure if all that is a bug (wondering if I was supposed to get 25 dark aura from defeating the boss? Assuming that's even where I got my 20-?) But regardless I've had a lotta fun, this is a super neat game I really like it!!! :DDDD

Dude I think they're gonna send me back to the shelter...


Surprisingly hard! Lovely graphics, especially the tree catching fire <3 

Super cute game!! Def takes a hot minute to get the hang of, but really fun :D I appreciate the chill mode, gave me a chance to actually figure out what was food without being eaten in 0.3 picoseconds >w<

Also took me a moment to realise that C (and Z) are for egg-laying- not the actual O key on the keyboard djkfhgkdjfg- whoops! Turns out I could lay eggs all along, I just thought I had to eat an exorbitant amount! (I still ate an exorbitant amount)

After laying 12 eggs in regular mode I decided to move back to chill mode, this is me with my dear son Jeremy. No Jeremy, I am not new here. I birthed you. You are new here.


Growing up <3

His rebellious teen phase..



Having a cuddle (he got over it and we made up <3). He's all grown up now, I'm so proud. My little fish son. 

Super neat game, graphics are excellent especially given the pixel limitation, good colour palette, and very engaging atmosphere! The rain drops and the audio, along with the greyish water makes it feel like a very drizzly day, perfect for the pondfish :D Also like the little details like the pebbles, the shells, and at one point I even spotted a skeleton!! :0 

I'm curious if the other tads' words mean anything? I know in the description they're described as tips but they seem to say things like "Hide!" and "Look out!" randomly, even saying it in the calm pond :0 And one mentioned for me to hide my eggs, does laying them under a lilypad do anything? I had just been laying them in the open and hovering menacingly over them (to great success), so I switched to laying them under lilypads but I have no idea if that was better or not.  Also curious how the predators work, I thought the urchins(?) worked by jumping at anything in front of them, but realised that was wrong. So then I thought maybe it's movement? But that doesn't seem to be it either (unless it is and I just did it wrong, entirely possible).

I honestly like that you need to figure out the tricks to the game! It makes for a difficult start but it's rewarding to survive longer and longer purely on your own merit rather than upgrades or boosts :D

Very good, excellent work!

Cool game! Love the alien designs they're so fun :D

Super cute!!! Love the whole concept and the art is rally nice, love the style! Mimic meadow is probably my favourite, I grinned when I realised the reason for the name :D Also the end level is very pretty <3

I love this game so much!! The graphics are probably my favourite bit, the art style is amazing and I adore the character design, the shapes are so good <3 The coral girl's design is probably my favourite out of all of them- though Clem is also really cute, I love that she isn't like super done up, and has more drab colours, really fits the whole tired barista vibe, I love her!!


The music is also a good pick, it doesn't get annoying on loop and it fits! The sound design is also pretty nice, I like the little audio indicators, and the foam noise is kinda satisfying ksjdhfkj! Also a sweet story :D 

Overall a very neat and well polished game!! I had a lotta fun :DD 

Banger as always, tho I did need to look up help :p

This is an old comment- but I had this problem too for years until I discovered you can change a thing in settings to make alternative right-clicks for a trackpad! E.g. bottom right/left of the trackpad is a right click, or two fingers at once

Tis still good to have alternatives cuz right clicking is still kinda fiddly, but it is at least possible :D

BANGERRRRR I freaking adore the visuals and art style, the characters are all so lovable too <3 I did get pretty stuck at some bits, mostly the (SPOILERS)







goose egg bit with the periodic table- I still have no idea how that was supposed to work ._. The hint system def saved me there kjsdhgkjdfg, same with the clock I would not have gotten that without the hints- but at least with the clock I managed to figure out how it worked once revealed, unlike the gooseegg :'D


But yeah SUPER charming I adore this

(6 edits)

Nice!! :D The funniest thing I think is that I- [SPOILERS]








-actually tried flipping the features cuz I got stuck- dunno whether it was blocked from completion before you unlocked the hint, or if I just somehow hyucked it up!! Sjsdhgkdfg

(2 edits)

the sword key made me jump

edit: i jsut unlocked a wall

mmmmm. soupg. good game :3

I love the monkey noises jksdhfkjdg