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Snoom

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A member registered Mar 11, 2020 · View creator page →

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I don't think there are words that can accurately describe how much I love Mices. Oh my god. The name? Perfect. The bodyshape? Noodles. The fact that the longlegs one can zoom across the map with ease? Intuitive and incredible.

I'm already so insane about rodents in general but oh my GOD Mices is gonna be a fan favourite for me forever now I think, this guy is genuinely gonna live in my brain rentfree. Thank you so much for making my entire month with this guy. If I scrounge up the motivation I may genuinely draw fanart Mices is really just THAT cool

(Also love the game!! Super fun and I love the monster designs, they're all so silly but still so charming and nice to look at, and I love the variation in how they each play! Also appreciate the ability to retreat to recover and grind exp a little, it gives it a nice safety net :D)

Aweee I LOVE this!!! Some bits were def a bit unintuitive but the guide in the description really helped with that!! :DD Had so much fun I love this, it's so silly with the sound effects, especially Diggle's little grumbles upon being caught <3

Very good, I enjoyed, in one round I managed to encircle another bug and trap it, hehehehe >:3

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Vague spoilers:









Oh my god??? I was not prepared for such a ??? profound???? ending???? and all the symbolism????? Silly funny lint zolba pot smash game turns all symbolic with the unattainable purple pot, which  ends up becoming the smasher??? Oh my god?????? Art. Actual art.

(Edit: Also appreciate being able to skip levels- bc my god I could NOT do one for the life of me sjdhfksjgs)

Update!

Some people would say,  "That's enough slimes."

Some people would say, "That's too MANY slimes!"

Those people are wrong. I am become slime, destroyer of worlds.

(Also sidenote that the performance is AMAZING???? Nearly 3000 slimes on screen, I don't even KNOW how many traps constantly firing and unfiring, enemies pathfinding and shooting, and all kinds of other nonsense like mushroomeating, and my computer isn't even warm!! This is absolutely beautifully optimised. I am incredibly grateful. Plus this was SUPEr fun :D My thumb hurts so bad from the awkward touchpad angle to right-click, but honestly? Worth it.)

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I don't really understand how to play? I can't seem to move around or interact with anything. I can read information about things when I hover my mouse over them, and I can click on the necromancer and the skull to seemingly 'select' them, but I can't figure out how to do anything with them. Idk I've clicked around a bunch and mashed keys and nothing seems to be doing anything skjdfhdg, it just kinda plays itself and then loses >.<

I do like the graphics though! And the slimes are cute c:

Edit: NVM figured it out!! It is specifically right clicking after selecting something! Teensy bit fiddly on a trackpad but I'm glad I can at least play now :D

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Honestly love this, it's so whimsical and feelgood :D

Aweeee the art is beautiful!!! And love the little chirps, they're so cute c:

Ik this is just a practise game but it's really sweet c:

Awww I love this!! It took me quite a few attempts before I managed to win, wow being a single parentguin is hard. The fish kept breaking my ankles ._. But I hatched my eggy in the end, it was really fun :D

Some little tips I gathered as I was playing:

- The nest can hold 3 rocks maximum! (If you have a rock, it won't be added until the nest drops to 2 or less!)
- You can only carry 1 rock at a time, be careful not to 'pick up' extras, because they will just disappear >.< (If this could be fixed, that would be helpful to not waste rocks by accident!)
- Sliding, swimming, and sitting on the nest makes your fullness drop faster! Walk when possible to save food c:
- Your fullness can go up to 175%, meaning you can last longer between fishing trips!
- Thieves can steal your rocks even while you sit on the nest! You need to scare them off!

My strategy was to rush off as soon as the game starts and eat as much as I can, and head straight back. While away, I would pick up one(just one!) rock far away, and leave the rocks closer to the nest alone, so I have those emergency rocks I can easily grab later on! I would sit on the nest until my fullness goes below ~90%, and wait for the next thief to scare off to give myself more time before the next thief! I would go and fish, try to get to 175%, but keep an eye on my nest rocks. If it ever gets to 1, I'm rushing back home whether I've eaten fish or not :0 (But I try to leave sooner than that, while it's still at 2 rocks!)

Very fun game, I enjoyed coming up with strategies and learning how things worked! Also, the animation for the penguin sitting down on the nest is very very cute <3<3 Also love the baby penguin being on the menu screen after you beat the game! <3<3<3<3 

Very cute!! I got 960 C:

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Omg I love the twist that's amazing :D And overall a cool game concept!! 

I love this!!! The art is just lovely, I love the scratchy pen kinda style, and the little character is so freaking cute!! I loved seeing the different effects of the potions- my favourites are probably the elastic one (the proportions are  just really fun in terms of character design!) and the youthfulness (baby goat is SO cute)

It is a little short with only 3(?) levels, but I very much enjoyed them, and I really really just love the little goat guy, his whole design is so cute and is definitely the star of the show!! :D <3

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Made a little orange dragon friend blowing some fire :3 I like to imagine it considers the bag its treasure hoard, and is always curled up on it, guarding it <3


Alt bag colour c: I prefer blues but the yellow of this one does work well with the dragon! 


Aaaand more alts cuz I couldn't resist >:D

Fun, I like it :D

Very cute c:

AWWWW I LOVE THIS!!! The art is just SO GOOD RARHHH and omg the acid trip sequence was so amazing and surreal and creepy and awesome and WHAT!!!! I'm so curious if the 'pillow' (turned out to be frogman) haunting him is real or literally just a hallucination for not sleeping for multiple days (which is also very believable bc good god.) Also enjoyed ending 2's cool reference to the earlier dialogue abt the costume being too tight, and the way it was warped from a silly thing to scary, berry creative :D

Also I love Dimitri he's such a good friend <3 We all need someone like him in our lives :3 Also Momo is so fun (though perhaps could stand to be a bit more careful when giving out pills JSDHFKDS) and Journey has no idea what's happening but is just happy to be here (real). And ofc Nil is ooper cool :3 Coyotes are lovely!!!!!! They're just weird dogs :DDD 

This is gen so fun and I loved every ending for different reasons, like the first one was foreboding, the second one was bizarre surreal and terrifying, and the third was the sense of relief of getting home after a long day and knowing you're safe.

Good game! Very well polished :D

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Finally managed to wrangle them into a situation where I could keep them from flinging themselves off- keeping these guys alive is a full-time job I stg. All that evil is just from them flinging THEMSELVES off JDHFKJDS- I only scooched off like 5 on purpose max, and now they're here calling me evil for not stopping them from jumping into the sparkly void en masse, smh.

And of course, absolutely GORGEOUS artwork oh my god <3<3<3 

Aweee I  love this!!! The art is just lovely and I enjoy how the minigames are done, like scratching in the dirt by moving dirt clumps, and taking puzzle pieces from the other chicken's dialogue, it's so clever!!!! Absolutely charming <3

Cute!! :D

I ADORE this!!!! The graphics are absolutely gorgeous, everything is so vibrant and warm <3 The gameplay is simple but sweet, some mechanics are a little unclear (like what clicking the button does- if anything? And the giant acorn, I think that gives me a passive acorn income but I'm not sure if it was that lol!) but the general gameplay is still understandable and again, the art is just lovely!!! I imagine it must've taken a LOT of work to make all the assets and stitch them together to make up the game, definitely worth it though the effect is just wonderful <3

Really cute :D

Love this, especially the art!! :D Snails <3

Fun game :D

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Honestly that's a great way to think about it :D And omg sure!! I'd love to join!! :D  (Hopefully I have the server room- I'm in so many rat emoji servers sfhdkjgd)

Edit: Just joined! I'm aziboa on there :3

No wonder it reminded me of it then!! :DD Both are deliciously bizarre, I love them <3 You did great work making a fever dream but presented in a logical way- not to say it's logical to the player, but that it contains its own logic and treats itself as normal. Which is funky wunky horsemonkey when games do that :3 Makes them feel Real (threatening)

Oh this is GORGEOUS- I don't even have words <3 The art the music the environment the EVERYTHING <3<3<3<3<3 As a rat lover it is strange to be on the other side, however even I know they're out of line here, I apologise for my brethren. I do get the appeal of living in the clocktower though, many things to chew and shiny gears to hoard <3 Anyway I genuinely love this!!

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Stares at u with my 11 eyeballs 👁️👁️👁️👁️👁️👁️👁️👁️👁️👁️👁️

(Had a heart attack and died at the 2nd goalpost..)

Also, if I had an eyeball for every time I played the most bizarre and surreal horse-flavoured game on itch.io, I would have 2 eyeballs, which is what I have! And I will add them onto my hosre :)

(The other game is called Horse Master: the Game of Horse Mastery. I made a brand new collection called "that was weird" just for that game. This one is also going in there <3 They can be friends along with the couple others also in there now <3)

This was really nice, and definitely bittersweet

It is the browser version yes! It seems to be more than the top left though, I drew directional swirls for each of the weathervanes, like with the West one, but the other three are missing theirs. I did the West one first but that was very early on. I erased the bottom right boat before adding the black stamp as a replacement, but for some reason they're both there. Also, before erasing the boat I re-did the sail in black, but it's still blue here. I'm also pretty sure I had more blue travel paths marked out at the top near the North spiral, but not entirely sure. The top left was more or less the last section I mapped out- after that I completed the South weathervane but I think(?) I marked that spiral down before mapping the top left, some time either before or after doing the top left I marked in the blue travel lines around the South weathervane. I also think I had drawn something near the East spiral that's now gone, since I remember the spiral overlapping it, but I could be wrong on that one.

Sorry if this is confusing lol- trying to remember the order I did things in! Basically, top left is gone, but other things are strange too like the boat/heart, and missing doodled wind lines by the spiral stamps. Also not sure why the East spiral is splotchy, I don't think I did that. 

This is so cute <3

What a lovely game <3 And storytelling without any words! Love all the little details and mini-quests like the taking the gators home <3 Also it's funny cuz as soon as I opened my map for the first time I doodled a little rat, as I like to do, and lo and behold, it was almost exactly where the opossum island was!! I somehow knew :D


This was after completing the game and re-opening it and sadly it ate a bunch of my map, and confused other bits (like the boat I drew then erased bottom right and replaced with the black heart) but oh well! At least I got my rats :D

My code was:

Yellow + yellow flag was where I found stamps
A little coloured square is where I found that colour
Red is for animals (green for gators only)
Hearts were for villages
Originally a star then swapped to a spiral for weathervanes
Blue arrow meant an underground path
Dark blue meant one-way path

At the top left I had a dark blue circle for the penguins circuit, and a little red drawing of a penguin, to the side I had another little bird for the oasis top left, various other little things but those were the main ones that I recall

Very sweet little game! Lovely graphics and excellent atmosphere, I loved the music that would play both from people with instruments and the clever little nudge that you're on the right path for a weathervane! Love the intractable things, like I only noticed towards the end that the little turtles would hide in their shell when you get near them, and I loved kicking around the gold coins (which also had excellent sound design!) Also the little mini-events like the dolphins, and once I even saw a whale <3 Lovely game!!

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Love this!! Honestly really fun and well polished :D Beat it on my first go!

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Absolutely LOVE this!!! Had so much fun playing for ages and ages, love the way the music pumps up at the full moon, and the different ways items interact like the two different fae types, and feeding the frog at the end of the demo! Visuals are lovely as well! 

Some feedback!:

  • I did have some frustration accidentally putting things in the cauldron when I meant to put them top middle- that entire area is pretty much unusable unfortunately :0 
  • I'd also like to be able to move places while they're recovering! Characters makes sense, since they're probably too hurt to move, and they don't get exhausted often enough for it to be too much of an issue, but constant foraging means places are constantly frozen, so being able to move them would be nice! 
  • It'd also be nice if places stayed where they are after being used, instead of being moved to the side and the character taking their spot. 
  • A centipede phobia mode could also be nice- some games have arachnophobia modes where they replace or hide spiders in the game; having a toggle in settings that replaces the centipede image with something else (or just blank!) would be useful for anyone who has trouble with them (I'm better about my phobia these days but it was a bit uncomfortable seeing, especially as they got longer- but that is a very creative detail! :D 
  • Also! "Ingredient" is misspelled as "Ingridient!

But yeah, love this!! I used Nyx the cat to free Luna, and was not expecting unique dialogue with Nyx meowing at her, it was so cute!! I love it when games let you do things like that and incorporate it into the story <3 Also love the characterisation, everyone feels like they have distinct personalities, like how Lily screamed at Luna for activating the portal at the end lol! 

Great job, I really enjoyed this demo and have wishlisted it on Steam :DD <3<3

Honestly pretty fun!! Like the graphics and the way the red items had an extra bonus! Took me a lot of tries to beat Draco but eventually I managed :D

Ooo love the twist and the change in gameplay! :D

Fun, I like it :D

Ohhhh love the music and the bizzareness of this <3<£ Very surreal and whimsical, hope it gets continued I'd love to see more :DDD

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This is INCREDIBLE oh my god the worldbuilding????????? The setting and plot are incredible I want to know MOREEEE I NEED to know what the truth is!!!!! Are the Old Gods actually bad, is the Divine really an ascended human? I wonder if the Divine actually IS the Creation Idol, and banishing the Old Gods doesn't make the garden bigger, it just wants to be the only power left :0

There's so much mystery!! I can't even tell if the Idol of Thorns is good or evil based on how it acts; the way it's heavy and hurts us when we use its power makes it out to be evil, but the visions it's showing of the vine people set on fire by humans did make me pause and wonder, because it described it as "defenceless" and in a way it really is, it can only act if someone allows it to act through them, and only act out person's desire! However it can influence the mind so is it really defenceless? Both yes and no. What makes me wonder even more is how the only ways it acts is...to help us. It offers to save our friends and the pilgrims, and in the end if we go forward with no spirit to keep us safe, it seems to protect us from the other gods?!?? But is that kindness, or just seeing a chance to take us over and keep us there forever? What even happens to us if we stay, do we eventually die or become a part of the Idol???? 

There's so many Idols there, and some are so humungous there's no way a Saint managed to carry them on their back. Some could've taken multiple Saints but some are so big it must've taken a caravan, but ti's forbidden to go past the Creation Idol, were they taken there before it was forbidden? Was it after it was forbidden but they had no choice? If so what happened to them when crossing it, given that they aren't a Saint? What would happen to anyone not of the True Faith who went past it? Do the Idols even hurt them?? If the Divine really is tricking everyone, then does the power of the Idols only hurt the people under the Divine's control, is it harmless to others? The only people we see are part of the faith, so we have no outsider's perspective on the entire concept of the pilgrimage :0

What even is banishing? What does it even do? Does it take them away from where people can perceive them, and not being perceived stops them from existing? Does that mean they all wake up whenever a new Idol is abandoned there? There seems to be some kind of energy and whispering, is it remnants or are they all still alive and aware, does it even get rid of them does it just stop them from being able to contact humans? If so, how does that make the garden bigger, if nothing is actually happening to them? Then again, it's by the Idol of Creation, so maybe it's a sacred ground and being delivered there does somehow kill them.

AAAAAA so many questions I want to know everything!!!!!!!! I've played through so many times trying to get different endings and new dialogue and lore/story, and I still have no idea what the truth is!!! It really seems like the Idol is evil, but there's those little snippets of doubt that we have no way of knowing if it's corruption from the Idol, or if it's the truth!! 

Absolutely LOVE this, gorgeous visuals, the music is AMAZING and fits the mood so incredibly well and generally is just very very well composed <3 The art is just lovely and the presentation is so good, I love the detail on the menu screen of the candles lighting up one at a time before the menu is revealed <3 The UI is simple and clean and works very well!!! 

My only suggestion would be a way to skip to the next decision once you've completed the game at least once! That way it doesn't take so much waiting to try and get different endings! :3 I mean I don't even know if I got everything! Saving María gets us more dialogue and questioning, and accepting the Idol's help has us feeling like we're on the verge of discovering something when we reach the Creation Idol, but if there's a way to actually discover it, I haven't found it :0 

But yeah, I truly adore this, the worldbuilding is amazingly well done, there's such a richness to the setting and it feels like there's so much more out there to be discovered and learned about, it's so creative and intriguing and I love it!!! <3<3<3