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Snoom

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A member registered Mar 11, 2020 · View creator page →

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DAMN that was intense!!!! Was at the edge of my seat practically the whole time, thank god for those checkpoints!! Everything in thsi game is incredible, the graphics are great, the music is awesome and gets you pumped without being overbearing, and the puzzle design is absolutely ingenious and so creative????? Like INSANELY creative, every single one was such a unique idea, normally you'd see simon says or cutting wires and those are good and all, but these were all so fun and whimsical, I love the snail munching sounds and its little "yay!" and the mouse squeaking and the tub with the plants growing in them (and how it was two different versions of the same puzzle!!) with its own mini ecosystem and raincloud, and the monster getting nauseous with the turning, it's all just so fun!!! That really is the best way to describe it!! :D And also love the reveal at the end that the world is in a bottle, and that's why they needed the golden bottle cap, the whole setting is so whimsical I know I already said that but it's true!!!

Absolutely loved this, possibly one of my favourite games on itchio, incredibly creative, excellent UI, wonderful graphics, charming setting, fun puzzles, challenging gameplay without being too punishing, 10000000/10 wish I could give it 6 stars instead of just 5 <3

I want A FAN community · Created a new topic Peak

Peak 

I gen love this it's so energetic and reminds me of the impossible quiz for some reason, it's like old dumb comic style but modern references and it is PEAK. Loved the undertale ref, as well as how TEM was drawn there, and the sieve ending made me actually SNORT

FAN/10

Love this!! I love the little note that it's a play fight and the animals are fine, and I LOVE that you can bring the dog with you!! :D (And it's so evil to buff the enemy dog if you already have one >:0)

Surprisingly hard but definitely fun, took a few tries till I developed a strategy that worked :D Great game!!

Love this :D

Short but cute! :D Rat supremacy!!! 

Super cute!! Love the graphics <3

Super fun concept, and I love the minimalist graphics!! The way things got coloured when the lights switched on was so clever and such a good visual effect! And very cute rabbits :D

A bit fiddly but super unique and sweet, with lovely art! <3

Love this!!! Super mysterious premise and cool concept, GORGEOUS art and colour palette, and I love the unsettling train conductor following behind us! I'm curious what the deal is with the person behind the broken door, I can't seem to choose to speak to them, is that intentional? As for them hiding, my best guess if they can't or won't accept death, so they're trying to stay on the train for as long as they can :0 If it's on purpose that we can't talk to them, I wonder why Samuel refuses to acknowledge them :0

Also curious how if you choose not to help people, they express knowledge of your prior life, makes me wonder if they're actually other dead people or figments made by the train to see what we would do :0 Very mysterious game, love it!!! :D

Love this!! Absolutely gorgeous artwork, I adore the style so much :D And the story was fun, it was interesting to wonder if the intensity really was him descending into paranoia and madness or if he was just being dramatic, until he demanded his father be brought in chains, the unsureness of it was fun :D 

Got 71%! The deepfrying part is super super hard to get out of though- in the end I've just had to go back and climb along the back edge of the fryer, I'm not sure how else to get up >w<

Cool game though! Love the scribbled on expressions, they really make it :D

Pretty art and imaginative creatures! :D The blanket jazki is my favourite- that little face!!!! Btw there's a typo on the striped kawit page- it says "deciting" instead of "deciding" about the female laying eggs!

I loved this!!! Hana has my whole entire heart <3

I love literally everything about this

Very cute! :D

God this was incredible!!!!!!!!!!!!! I absolutely loved this, don't even have the words for it <3 Blossom is the real MVP she's insane I love her 

Genuinely had SO much fun playing this :DDDDD

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Great graphics, intuitive gameplay, and excellent movement! I adore the way our little character sticks to the walls and ceiling for a second, it's so satisfying and gives a good amount of grace period before falling to prevent it from being frustrating, very fun!!! Excellent job :D

Edit: after seeing screenshots of the fully mossed ending I had to try and get it- glad I did :D

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I loved this so much!!! I was having so much fun playing trough the levels only to see the next one called epilogue and I was so sad to realise I'd reached the end- and then so happy that I got bonus levels to play!! So much whiplash

Excellent game, very nice graphics, I love the details of being able to click around the level and interact with things, it's so much fun!! I was positively delighted when I realised I could ring the bell :D On the rainy level with grandpapa frog I had to pull out a chair for him, even if he wouldn't come in out of the rain </3 

I will say the background music is a little bit unnerving, it's sorta relaxing which I presume is the vibe you were going for, but the discordant notes make it a little bit eerie?? But that may just be me :p

Some feedback I would like to suggest is making it more obvious when a level has to be completed by a certain turn, as I thought they all had that mechanic to begin with! Something like a star under the cutoff turn could help signify that specific bonus is needed! Additionally, it'd be handy if pinning the notes and cupboard open persisted through levels and level restarts! :D 
ETA: It'd also be useful if visual indicators of effects were more consistent! It sometimes takes a second for e.g. stinky waves to start showing, so it'd be a neat lil QoL fix :3

I noticed a couple of little bugs (bugs that I assume the frogs will probably eat in future versions): a visual glitch with the froggy limbs where they don't line up with themselves, and occasionally dialogue spoken by the wrong frog (speech bubble in the wrong place), both are super minor but I figured I'd mention in case you weren't aware of them! :D

But yesyes anyway, I really had a lot of fun playing this, the mechanics are super interesting and I love the way the levels objectives vary- such as purposefully making things stinky for a froggy bog ball (which is so on-theme!!), and leaving the kids socks wet (what a peculiar little dude <3) I love it so much, and the mechanic of turning white clothes black by ironing them is so freaking funny I love that 

Cool game :D

Cute! :D

Loved this!! The secret endings gave it extra replayability- I loved the good ending <3

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Loved this gen played for an hour straight <3 Failed miserably in my first run, read the comments, and won in my second! :D





For anyone wanting a hint:


As asdaldo said in the comments below- the blue sparkle effect means temporary armour (first move only!), this makes armourtages VERY useful :D Also-! For some creatures it's more helpful to create them at level 1, use their attack until health depleted, and then merge, this is most useful with the armours again to make the most of their, well, armour! :D

Super cute!!

Love this game!!! Absolutely lovely visuals, such a simple art style but so easy to see and understand everything <3 the ui in the top right could afford to be a little bigger to see our stock easier, but it isn't a huge deal. You picked a great track for the game, it's fitting but doesn't get tiring to listen to on loop c: 

Had a lot of fun strategising, and managing resources, kept me on my toes cuz I thought I had a decent stockpile but boom!! Food shortage!! Panic!!!!!

Ended up getting the same crash other people mentioned- for me at least the trigger seemed to be there was no sand left on the level, so ig the game didn't know what to do sjdkfhdkjg- but yeah had a lot of fun, good job!!

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Honestly I love this game, I love the primarily black/white colouring with some accent colours to pop, and the whole concept of farming moths <3 Genuinely really enjoyed this!!

I saw you mention in another comment about making a remake/sequel so!! Here is a bunch of feedback and ideas :D

  • As others have said it gets difficult to keep up with the number of moths as you progress, I think it'd be great to be able to sell moths & caterpillars, as this way you can cut back if you feel overwhelmed, and it also means you can keep farming silk for clothes! (Currently I can't really afford to have more moths so rip to my potential clothes </3)
    • Speaking of- it'd be cool to be able to spin things to sell! E.g. selling our clothes, maybe things like blankets too! 
    • It'd also be useful to have a preview of the clothes before we make them- I didn't make the connection that e.g. "suit" meant the whole tophat outfit (I was expecting a purple suitvest or something slapped over my sprite without changing the hat for example!)
  • It can be a bit finicky trying to interact with the right thing when multiple things are stacked, I've especially had trouble trying to feed moths sitting in front of plants/seeds. Not sure how this would be fixed- maybe a different key for feeding, and another new one for reorganising layouts (plant pots, and the cupboard I mention below!)
  • It'd be great if there was a way to store seeds, maybe a cupboard you could set up/fix (more use for planks!) so you can restock and grab from there to stop cluttering of the level! (Could have another by the incubator for eggs & pumpkins :3)
  • It'd also be neat to be able to drop items down to the bottom floor while you're on the middle one to save a trip down! 
  • To begin with I had more time than I knew what to do with, but later on I was struggling to get everything done in time- perhaps a speed upgrade or even an upgrade that slows the day/night cycle could be very useful! :D
  • For the pale moths- I presume they can eat both blue and purple food, if so it'd be neat if they prioritised whichever you have more of (mine ate the blue I was already low on sdjkhfkjdfg)
  • I like the concept of the miracle water however it does mean even more items we need to carry which really builds up towards the end of the game. Maybe another upgrade could be the ability to hold stacks, so 2 items and then another upgrade for 3? 
    • It'd also be useful to be able to use the miracle water even after you've already watered so you don't get locked out!
    • Additionally- perhaps sprinklers could be another thing to fix :D (Buying metal pipes, maybe?)
  • It'd also be useful to have a little counter of how many hungry moths you have yet to feed- the more you get the more difficult it is to keep track of them all!
    • Could also have a feeder to unlock later on in the game that you can fill with food for them to auto-eat from? (And maybe a little dinner bell to ring :3) That may be more difficult though if you fill it with food but then need said food for something else (e.g. feeding caterpillars) Just unlocked the lantern! Seems useful for feeding except for the bug (pun intended) where it's hard to feed em when they're standing in front each other >.< Also have to ferry the pumpkin flowers down- but a being able to carry multiple items would help with that!
  • It'd be useful to have an indicator of when it's getting late! I know the sky gets lighter- but I'm not necessarily paying enough attention to know if it's not dark yet or if its already been dark and it's now morning :0 A simple "It's getting late..." could work :D

Ok phew that's a lot sdjkhfgfdkj!! But yes I really enjoyed this game, it's incredibly charming and the caterpillars especially are SO cute oh my god- I love the way they follow you to beg for food and the lil antenna wiggle they doooo <3<3<3<3 Love the visual key as to a moths state- hungry with droopy wings, fed with spread wings and pink blush (which means it's also colourblind friendly! I'm not, but others may be :D), and curled in and grey for starving! (Which oh my god I felt so bad when I first saw that djhgkdfj)

Also really enjoyed the character's dialogue, especially the phone interactions sjdghdkfjg they were so funny :D Super interesting implication that there's more moth nurseries out there, and these strange people somehow knew we were here (I wonder what they do with the dust and silk?? :0) I wonder if the fireflies told them!! 

Anyway, great game!!! Excellent work :D

Love this!! Had a ton of fun playing, great music and love the art (especially the intro it's so cute!! I love the squeaks)

It can be a bit fiddly at times trying to get the low health rats to eat, if they voluntarily moved towards it when at less than 100% health that'd help! (At first I thought it was because I was damaged and that they were too loyal to eat the food <3) ((They were not </3))

I also noticed that the health is restored when they get powered up, could be neat to have a low health rat prioritise getting the item, but not really that big of a deal

Also I love the TMNT reference in this!! I wanna bet they have a chance to drop pizza >:D Speaking of- is it completely random when they drop food or explode upon death? :0 Do the diff enemies have different loottables/drop chances? I presume diff loottables at least since spiders sometimes dropped small cheese chunks and I saw a few cats dropping croissants- it'd make sense for the bigger ones to drop bigger food :0

It was also a bit hard to tell at times what the lab and radio rats do- I think the labs run and attack first, and the labs explode(?) on death? (Or maybe that was something else, tbh I wasn't paying a huge amount of attention, I realised the best method was to charge right past the baffled enemy and have the tides of my sea of rats crash around them, completely engulfing them)

But enough about that, now for the picturats!! :D

I had so many rats at this point that they were carrying the mousetrap along with us for the ride

PUT THE MOUSETRAP DOWN OR I SWEAR I WILL TURN THIS ARMY AROUND RIGHT NOW

Thank you

And here is my highest total of rats I managed to get! :D

307!!!!!! We are gonna need a lotta pizzas.. at this point I no longer had to finagle getting the low health rats to eat the food, any edible item was simply Consumed

Definitely took a few runs (most miserable fails) before the RNG (rat number generator) gods decided to shower me with trashbags and feasts <3<3

Excellent game, I am very cheesed to have played it

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Loved this!!! Super fun and inventive puzzles :D I will say I did get pretty stuck on a couple, (e.g. J1 and L1 I think??)that didn't have hints (often the solution was really obvious once I realised it after like..10 mins jdfhgjkdf)

But yes very cute game and I had a lot of fun, plus bonus points for rat!!! :DDD




If anyones stuck on the last one and wants a hint:



You can't get to the coins, so how can you get the coins to you? :3

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This is really cute!! Would've been physically easier to be able to click & drag instead of all the clicking, but still a very cute game with a very adorable rat (whoever did the graphics did amazing)

Loved them pancaking!!!!!! Flat rat!!!!!!! :DDDDD

Edit since I just saw the description about it not working on mac- I'm on a mac so seems it does work now! :D

Damn this was awesome!! Played it over several days and had so much fun :DD I saw the game mentioned as inspiration for several other games so I had to come try it and I'm very glad I did! Also appreciate the honesty of using ai art and hiring an actual artist to redo it, as an artist it means a lot <3

But yeah great story and excellent mystery, did get stuck a few times so the optional magnifying glass hints was appreciated :D Also love the general physical setup and layout of the game, with the family tree including pictures and jobs, and the 3-part search on the computer (and of course the notes feature, my god I ended up writing so much on some pages that the text is tiny sjdkfhkdjg), great game I had a lotta fun!!

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9/10 yippee :DD love the art!!

Loved this!!!

cool concept and execution! the snake guy is a really fun design

Super fun! :D

No problem at all, I look forward to seeing it! 

If I may add one last note, having finally prestiged I will say the mutation costs are a lot higher than I expected for how long it took to get the points, I would suggest making it a bit easier to get mutation points!

Just letting you know I've encountered this same issue when respawning at Zone 8!

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Ok first of all the visuals and aesthetic are incredible, the black and white and the filter making it look like an old horror movie?? Perfection.

The gameplay is pretty decent, I'm enjoying it and so far the progression feels mosty well balanced! 

I have noticed an issue with the runners in that they oftentimes aren't actually any faster than the shamblers? I thought they were entirely bugged until I had one actually running ahead, while simultaneously having another that couldn't overtake the main shambler hoard. This also makes the Runner Rush sigil unreliable as I have no way of knowing if it'll spawn useful runners, or if I'll be wasting my contagion points.

Speaking of contagion, I really like that mechanic, it's great to have a resource that is only for that run, meaning I can spend as much as I like! With the brains and flesh I need to weigh up spending it now or saving it for the next run (Which is also good! Having both types of currency is good for variety :D)

There is some confusion in the wording, namely upgrades saying "X per level", and I wasn't sure if that meant per zone? Like if passing each zone in a run levelled up my zombies, then I realised it probably meant per level of the upgrade? I think it'd be clearer to just say e.g. "+10% health (+30% currently added)" or something along those lines! 

It'd also be useful to have a graphic of each human character when talking about the types, as it leaves me guessing which one is which :0 It'd also be great to have a little notebook or bestiary of the human types to more easily reference them, as currently their pages are buried in all the other tips and new upgrade popups. Perhaps a notebook with the human image on one page and their information on the other? Just an idea! 

I also wasn't entirely sure if the "total health" for each zombie type meant all the current units added together, or the health for a single unit. I'm leaning more towards the latter but that is another thing that could benefit from clearer wording! 

It'd also be nice to have a slower scroll for the upgrades, as currently scrolling goes far too fast to comfortably navigate the list! There's the same issue with the sigil list, but with that one you also can't even click and drag making it even harder.

Also "Best Zone" made me think the highest zone I'd reached, making me think it'd bugged when it didn't update when I hit Zone 5! Turns out it means best zone completed :p

For one last quick suggestion, it could benefit from a dedicated pause button! Thankfully it is possible to pause by going to the glossary, but that is a few clicks, so a specific pause button would be a bit more fluid, but it isn't exactly a big deal if not!

But yes I really am enjoying this and again I adore the aesthetic and visuals, the characters all being black with a pixel outline really fits the vibe as well as being visually simple to avoid being too visually busy when there's lots of characters on-screen! I also really like that all the silhouettes merge together with just the single outline rather than overlapping outlines, it's a small detail but it does a lot!! Overall this is a very neat game with enjoyable gameplay, great job!! :DD

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Honestly this is a neat idea! I will say the photorealistic images may be difficult for people afraid of the bugs in question, I know I was uncomfortable with the image of the centipede as I have a phobia of them- it might be good to do it in stages! Like start out with the fun fact and a cute cartoony drawing of the bug, and then once you've been primed with the cute and endearing information, you can click to reveal the (edited to be crunchy like these images) original image the drawing was based on! Might make it a bit less in-your-face :0 Could also maybe like scribble hearts around them (the realistic images), or a silly hat and monocle over their head, to make it more fun! :D

But yes I do like this and I think it could work!! The fact about the centipedes did help a little bit, I'm still very uncomfortable with them but maybe a little bit less so now! 

Also I discovered you can edit the text on the pages lol


Edit: Forgot to say but I love the voicelines when navigating to the diff pages it's so fun!!! :DDD So whimsical and silly 

Cute!

Took a moment to understand how some things worked, but was pretty fun and definitely an intertesting concept :D

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Ooooh this was cool!! Love the catfish that made me laugh, and great music choice!