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Snoom

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A member registered Mar 11, 2020 · View creator page →

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Just letting you know I’ve made a recipe list in the comments! It’s the comment right above this one :3

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Love this!! Super fun and of course absolutely lovely pixel art <3  Also loved the humour!

I made a recipe guide for those who wanted it! Please keep in mind that the game seems to be designed to encourage trial and error in finding recipes! The colour of the flame is a hint as to the next item type if you're stuck :P 

So please, to not ruin the discovery:

Only click each recipe once you've unlocked it!

??????????
Sacrifice: [Skull + Weary Bones + Eternal Candle]

??????????
Grinder: [Weary bones + Live Vine + Unknown Potion]

??????????
Researcher’s Kit: [Emerald Beetle + Unknown Potion + Folliant]

??????????
Altar: [Totem + Scarlet Flower + Refreshing Flower]

??????????
Great Sacrifice: [Golden Skull + Emerald Beetle + Bloody Shard]

??????????
Miner: [Golden Shard + Luminescent Fungus + Live Vine]

??????????
Stinky Frog: [Samedy Mushroom + Frog + Bloody Shard]

??????????
Whatever It Is? [Deo’s Sphere + Golden Skull + Unknown Potion]

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Rat?

ᓚᘏᕐᐷ

I love this! Super creative and interesting mechanics, I really like how they built on each other to become more complex :D I will say the battery replacing is pretty fiddly, it's hard to get it to rotate how you want so it'll fit, and also it was hard to understand the person speaking sometimes, but I still had a lot of fun playing :DD

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I love the mood of this, and the pixel art is very very nice :DD (Sidenote: t's so good to see actual pixel art in a game, I've seen so many lately with ai generated 'pixel' assets, so good god is it refreshing <3) Great audio too, love the little squeaks <3 Also like the audio cue of the ~danger music~ when things start to get real bad, it was fun to realise and learn, I love it when progression in a game is a mixture of in-game upgrades and the player actually learning and getting better, it's so much fun!! :D

Did get frustrated a couple times when losing all my fish cuz I died, but in all honestly that's probably on me for being too risky >:] 

It also took me a hot minute to realise I could let go to give the fishing line some slack- in hindsight it makes sense with the colour of the bar turning to red, but it hadn't clicked! I thought I had to keep holding it cuz the instructions just said 'hold' with no mention of letting go (despite me having played other fishing games/minigames where you let go...once again that may just be on me ._.)

But yeah! I enjoyed the variety of mechanics for the fish, really made you think about the best time to call it, e.g. with the dark trickster making it beneficial to stop sooner rather than later! It was also fun that some adjacent fish bonuses were per-tile-in-contact, and others (like same-species bonus) just needed a single point of contact, it helped limit any repetitiveness in the bonuses, having those different rulesets which of course also affects layout! I also loved the variety of shapes the fish had, and how especially the eely ones had such strange shapes, it makes fitting them together pretty fun :D Also neat how the ourobourus is a perfect circle with a little gap for fitting a little fish in! (I was delighted when I got the ourobourus + goldfish in the middle, just like the background art :D). I just love all the shapes and the ways they fit together!! Not just up against each other but also working around the edges of empty spaces for the empty cell bonus! I also of course like the way the fish increased in strangeness as the game went on, it may be a common fishing game trope but by god it's a good one! 

I also really appreciated the fact that you can left-click and let go to pick up a fish rather than having to hold it down- it meant it was actually possible to right-click rotate using a trackpad, it makes all the difference and I always notice when games have that so thank you! :D Also means less finger strain :3

Overall very fun, visually wonderful, sweet and succinct story/premise, and the end animation was really cute :D (Also appreciated that it repeats in case you miss some of it, which I did the first time!) It could honestly be extended if you ever so felt like it, with higher prices for the locks and maybe an extra page of inventory, hooks on the side of the boat for holding spare fish while sorting, maybe a weather machine to check the likelihood % of each weather event next session, etc! But of course only if you want, it definitely feels complete like this, no sense of anything missing! 

Edit:!! Oh and also before I forget, I encountered a bug where I frantically was sorting just before the fish sold, and I tossed a snail shell for an empty slot bonus, and the money calculation stopped and the fish weren't removed from my inventory. I went out, came back, and it counted everything and yoinked the fish as normal (probably giving me a duplicate score on a fish or two that were counted before I chucked the snail overboard). Far from gamebreaking, just thought I should mention it!
((Also-
It'd be neat if there was a 'sell' button so you could sort fish before they're totalled up and removed, since it's often a scramble to finish sorting as you're being extracted! Unless, of course, that's entirely intentional, in which case I respect that you conniving little bastard >:P /silly))

I just realised the carpenter is not a chicken, but rather a ginger-haired man with a moustache. 

He's still a chicken in my heart

(Great game!)

gorgeous artstyle <3

loveeeeeeeed this <3<3<3<3<3

I absolutely ADORE this, the visuals are gorgeous the controls are perfectly smooth and intuitive, I had to think for a couple puzzles but it wasn't frustrating, the singing was charming, at the end I got worried it'd be a timed level but it wasn't! :D Loved the detail that all the frogs crushed the weight platform- that was hilarious :D Love the details of the different types of frogs, absolutely loved adored and cherished the singing stage and wished I could've listened to it longer- lo and behold it's the end credits!! And a lovely sweet ending to the game too <3 100/10

Cute game, especially the art in the description c:

Super cute!!

Cute! :D

Art style is adorable, love the colour palette it's very clean and warm :D Reloaded to start again and absolutely BLITZED through the races, those poor hampers didn't know what hit them, my guy finished his second lap before they even did their first, 100/10

Love this! Took me a minute to realise there were specific recipes to follow with the recipe button, but once I did realise that it made a lot more sense and I had fun :D Love the art

Oh I LOVE the surreal addition to this sequel!!!! It makes it that much more whimsical, and it's such a sweet ending, watching planty dance with the photograph <3 Can't put into words how much I love thsi

Oh this is incredibly charming!!! The art style is lovely and the game just left me smiling the whole time c: I adore that we make friends with wasps, bees get a lot of love already, it's so nice to see people being nice to wasps and making an effort to befriend them, it's so sweet!! Such a delightfully whimsical game I adore this <3

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First of all I do love the graphics, everything is very pleasing to look at and the audio is nice and relaxing :3 I will say though that it makes it hard to spot items that can be picked up or interacted with, not impossible but I have ended up missing several things, it also means I don't know what's a hint for puzzles and what's just background filler

Also I'm finding the game quite hard >.< Honestly that could just be me, but I see several people stuck in the comments too :0 I feel as though it needs more in-built hints, e.g. I couldn't figure out the numbers on the fridge (once I realised I could click that anyway sdjkfhdkj) and assumed I had yet to unlock something to help me- I only realised it was solvable already from the comments! Perhaps a downwards arrow on the sheet could give the player a nudge to say hey! You can do this right now, just look closely! (Honestly with that one I was worried it was prime numbers or something lmafo)

Some of the cables are a bit unclear about what they activate, the computer needing two things to be turned on is a bit confusing, some kind of visual indicator, perhaps on the screen with two symbols and one crossed out when you've got one, indicating you still need to do a second thing?

Another thing is I seem to be solving things very out of order- I figured out the fish puzzle, got stuck again and checked the comments and saw mentions of stars?? I haven't found a single one, but apparently the fish puzzle is supposed to come after? 
Adding onto solving things out of order I accidentally(?) solved the morse code(?) puzzle above the sink, by copying a couple of lights and then just completely guessing, I genuinely have no idea how that puzzle was supposed to work it was very confusing and that also means I have no idea if I was supposed to solve that yet, or if there was a hint waiting to be unlocked- but then back to the numbers of the fridge with that there was no further hint to be unlocked >.< 

I'm just very confused about the order of things ^^; However!! I do still like this game and I've enjoyed what I've been able to complete!! As I said the visuals are nice, I especially love the way you did the lighting, it really feels like an airy, shady apartment with a nice breeze coming in the windows <3 The glow effects are also quite well done, through the windows and the way the fishtank looks lit up! Definitely deserves the atmospheric tag!!

Loved this!! Had a lotta fun, and nice graphics! Small 'bug' I found (spoilers):







If you click behind the chest of drawers in the right spot you can get the hint about using the right pin- even before you've moved the drawers to the side to reveal it! I discovered it by clicking at the base of the globe while stuck at one point, used the pin on 'each side' of the base of the globe (which did something, but didn't help me progress). Of course once I moved the drawers later on in the game I realised it was a hint to a puzzle I wasn't supposed to find yet, which explains why it wasn't doing anything to help! Just thought I'd mention it :p

I like the game but I will say it's a little difficult to visually tell the different ant classes apart without zooming in quite a lot. The ai art cards also feels very incongruous to the style, I honestly feel like a 5min scribble of e.g. an ant with speed lines behind it for haste would fit the style and feel of the game better and give less tonal whiplash lol

Cute game tho! 

I love this tbh, very nice game art (the devil design genuinely goes so hard I love it????? Both the silhouette and the 'actual' look) and the cutscene art is gen gorgeous <3<3<3<3

Great game I loved this!! :D

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Love the art! Curious how many endings there are? I've gotten 3 :D
Also spoilers:







The turtle was a very unexpected twist, pretty effective! And pretty creepy :0 I love that both times we look at the orb for the turtle it's the same image, with it staring back at us. We can't see it's future because of what it is, it's blocking our magic sight, I love that! Or at least, that's my interpretation :

Just wanna say I had the missing X block bug too! Not just you :0

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Banger, love the art!! It asks for me to say my favourite and least favourite things so: 

My favourite is probably the art again :p Really lovely style and vibrant colours, I also enjoyed the sense of progression and getting further and further each try! 
I also had a lot of fun using the eggsplosives, very satisfying to shred a huge area of terrain :DD Also loved the upgrade that auto-collected everything upon clearing a level, super useful and saved me a lot of time scampering around!
Also appreciated the detail of the names saying SuperX as an easy way to tell if a Minioh is powered up or not, rather than something that could fade into the background like an aura effect- especially for when they stand on each other!

My least favourite was how it was a little fiddly trying to grab the right Minioh when they're all standing on top of each other- or my backpack if again everyone is stacked in the same spot. Perhaps something to get the game to prioritise picking up unconscious/idling Miniohs? And prioritising the backpack over Minioh to avoid having to retarget the lil guy and wasting valuable seconds, especially early on!
Another fiddly thing was outfitting my little friends, though it did get easier when I realised I didn't /have/ to use the mouththing to get them to drop everything if I just wanted to give them a single new item, so that was good!
Another thing is that it was a little difficult to aim at the right block sometimes, often they'd attack the closest one they hit rather than the one I was aiming for- perhaps they could target whichever your mouse is hovering over rather than first contact so they don't go after the wrong one if they clip a corner (which can be hard to avoid)?

I am curious if killing the heads does anything? I'd expected the surrounding tentacles to explode or something, or go limp, clearing that specific facet of the infestation? Do the tentacles get weaker if the head is killed?

But yeah I did have fun with this though!! :D

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As I was making it I was thinking to myself "Oh if only there was a rat..."

Lo' and behold.

10/10

I love this so freaking much, the art style is actually perfect for this oh my god

The gnarps,,,,they be gnarpin'

Surprisingly difficult! Took me a hot minute to understand what to do, but did have fun c:

I love this so much oh my god?? What a creature, the little monster is freaking adorable I love the little blush marks and the colour palette and the the way they open their mouth when holding a fly close, it's so cute!!!! And the gameplay is honestly pretty freaking fun, I love the mechanics of pushing yourself up on your arm and sticking to walls, the movement is genuinely really fun and I loved grabbing the flies (and sticking a particular green one into the spikes for giving me just a bit too much trouble trying to catch it >:[ Jokes on it, I ATE it. It was delicious. Apple flavoured =w=) 

10/10 genuinely loved this

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So far I love it, great graphics and honestly the lack of music is surprisingly nice, just peaceful ambiance :3 Very intrigued by the contents of the castle >:0

Do wanna mention there seems to be a bug, I'm grinding popcorn for evo2 and I've realised the popcorn multiplier seed upgrade is actually negative, when I upgrade it makes me earn /less/ pop per corn, rather than more. Wondering if that's why I'm struggling to get the 30bil popcorn despite having every meadow upgrade except the fishing trash one >.< I've been grinding w an 18%+ popcorn bonus and only have almost 3,,,gonna be here a while methinks ._. (Though I'm hoping there's an upgrade after the bottles one that'll help me out)

EDIT:
After hitting evo3 it seems to be working properly now, as in adding not subtracting. I'm pretty sure it worked correctly earlier in the game as well, so I'm not sure of the conditions that caused the bug, but it definitely was negative during that peroid, I double-checked the floaty popcorn numbers multiple times >.<
EDIT2:
Just bought the Prism Shine upgrade and I'm pretty sure the popcorn value went down again. Obviously I cannot double check as it's a 1 time purchase though :v

--
Oh also I can eat copper pipe joints, rusty anchors, ruby/amethyst debris, round robo-fish, sapphire shard- assuming that's not intentional (though to be fair I am not a pigeon, maybe it is a delicacy in pigeon culture)

--
I also have a tiny suggestion to change 'feed' to 'eat' for fish, as at first I thought I was feeding the fish to something else rather than my own stomach :p I'm also not sure what the difference is between the feed button and the auto button for the sparrow? And what the 'spend amount' does depending on what number I put in? Another is how it says '1 active' when I have a buff, it makes it seem like I can have more than 1 active at once, but it doesn't seem to let me, just overwrites the previous buff- which might also be worth warning in a popup or something to not waste a fishy :0

I only mention these for the sake of improving intuitiveness, I am genuinely enjoying the game :D

EDIT: Just unlocked the upgrade for multiple buffs, I see why it's worded like that now! Might still be a good idea to have it be like 1/1 buffs active

--
Editing /again/ to add: It's not clear which popcorn is butter and which is cheese as mentioned in the upgrades- additionally the gold is very similar in shade to the beige for the special popcorn colours, it's a bit hard to see the difference :0 I'm also thinking how hard it might be for someone who's colourblind- perhaps the special popcorn could have a different shape? Like one more bump for each rarity tier, with the basic remaining a square. But that would be extra work with the sprites so idk, just a thought I had! 

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I love this so much, especially the voiceover I didn't understand a word and yet I understood perfectly anyway, and good voice acting :D 

"Based on real-life events." uh oh

Ohhh this is so cool, very surreal with both the art style and concept :D I adore the way everything turns to outlines when you close your eyes, it looks so cool :DDD

Made a house :3

Quite a cute little game :D My biggest difficulty was that the crosshair was REALLY skewed away from the mouse, it was way lower right than my mouse was which made coordination a bit tricky >.< (For reference I'm on a macbook on chrome, if that makes any difference?) Also idk if I'm just bad at remembering which hotkeys are which but I often had to hit a bunch of numbers before getting the right slot- perhaps having them labelled with numbers would help?

Are the recipes that show up all of the ones in the game? I'm curious if there's more content that I didn't realise was there as "data-driven recipes" makes it sound like it's maybe based off what you have, but I could see tool recipes with resources I hadn't gotten yet so I'm not sure :0

Either way I did enjoy this, I think it's really nice visually as well :D

Really cute, nice art style and the clothes are creative :D

Nice game, the art is really really cute, I love the little faces on the mould spores :3 Also enjoyed the subtle storyline of it growing bigger and bigger through the levels!

Cute game!! :D

I love this it's hilarious, love the detail of the dog also in the supermarket wearing a mask 

I love this so much!! It's so freaking cute, the whole concept of money laundering taken literally, and by raccoons of course-! It's just incredible :3 The art style is incredibly charming, I love the way the racoons are kinda hunched carrying things with their little hands, and the 'boss' is too small to sit at the desk so they're sitting on it instead- the way the tails stick out of the baskets and the eyes peek out of the lockers and the way they have their hands up against the glass if you put them in one of the washing machines- (the fact that you can put them in the washing machines at all!!) everything about this game is so incredibly charming <3

I also really like the design for the auditor, picking an owl was an excellent choice, especially with the wide orange eyes, really feels like they're staring you down!! It's so easy to hide everything at first but the more you progress the more raccoons and money you have lying around and it becomes such a scramble to try and hide everything, almost impossible! But tbh I think that adds to it, and at that point the fines aren't a big deal anyway! 

The grabbing can be a bit finicky, trying to pick up the right thing, especially when there's so much going on later in the game. And, I presume this is probably unintended, but the raccoons can actually grab things out of your hands but it's honestly too funny to even be mad, like the sheer audacity of them snatching something directly out of your hands is freaking hilarious and really fits the raccoon vibe I think >:P

I did have the occasional bug, once I accidentally managed to drag money under the map and my poor little helper was so confused trying to reach it, another time I accidentally banished a helper to the ether (I just saw his little snout falling down the far right of the screen, and he was Gone), and another time the auditor froze up, but quitting to the menu and continuing fixes all of those problems since it reloads all the money and raccoons! :D

All in all, quite a good game, I really enjoyed this and smiled while playing it <3<3

I love the art and the variety of characters :D

Really cute, love the art style especially c: