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Snoom

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A member registered Mar 11, 2020 · View creator page →

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Absolutely amazing game, it's like papers please but so zen and relaxing, you can really take your time and read through everything and go at your own pace, yet at the same time it isn't mindless or boring, you still need to weigh and reference and work out pricing and stamps, but it's forgiving in that you can restart the day if you mess up (but you'll be locked into any mistakes once you end the way, which adds the challenge element!)

I absolutely LOVE the graphics, they're lovely to look at and the stamps themselves are so pretty, I love the little lake goose one <3 The way parcels shake when you rotate them and how neatly they slot into storage, and the design of the stamp remover and how it makes the stamp flash while steamed is super intuitive!! It feels incredibly well polished and the UI is very smooth to use, the keybinds are especially useful, I use the tab one a lot!!

A little trick I learned: You can use a parcel as a stamp holder, smother it in all the leftover daily stamps and it'll carry them through to the next day! But beware, it'll take a few days to afford the stamp remover, so that parcel will be locked out of action until you scrape together the funds! It's funny because I'm sure it wasn't an intended mechanic, however it still adds to that element of strategy in deciding whether it's worth sending the sendable parcel (especially if it nets you a full ship bonus), or keeping it and being unable to send it for several days- it's fun :D I imagine it may be fixed since I mentioned it, but that's ok c:

More tips:

  • Better to send a parcel to the wrong place than not send it at all! The fee is less that way c:
  • There's a secret $0.75 stamp under the scale c:
  • If you need to turn a thiswayup box the wrong way to get a full ship, do it! The full ship bonus is $5, and the damage fee is only -$0.25 (per square!)
  • Better to send a package to the wrong place than be charged for not having sent it! Unsent fee is -$3, wrong location fee is -$0.50 (per square!) ((The biggest parcel at 6 squares is the same fee either way!))
  • For the 7 days, it's easier if you don't buy anything that you don't need, e.g. the stamp sorter is useful but not necessary

The only non-intuitive thing I came across was the heavy parcel charge- wasn't sure if that extra fee should be added on in stamps or not! In the end I added it and just prayed I was right, and I was!! Phew =w=

Genuinely heaps of fun, super relaxing to play and the great sound design just adds to that, very immersive 10/10 I haven't even beaten the 7 days yet but I will, mark my words!!!!!!

(P.s. please tell me that little missing doggy in the paper was found :'c I know he's not really real but-! Gah! Someone get Torrent home!!!!!!!)

Edit: WOOOO I BEAT IT!!!! And probably spent like 15 minutes sorting the parcels at the end to try and fit as much as possible- and ended up with $72 so I probably didn't need to spend quite that much time- ah well :D

Edit 2: After a long life of service, my dear circle parcel that I used to store stamps, having stole it on day 1 (it's now Aug 18th), finally gets to retire, passing on the torch to the laminated paper. Goodbye my dear friend <3

And a shoutout to the most perfect parcel I ever did parce:

LOOK AT IT!! The stamps are facing each other and they go so well with the croissant colour of the parcel, and not to mention the weight is 123!!!!!!! Incredible 

ok nvm figured it out!! tis when you fail to meet the goal for the cycle, seems obvious in hindsight :p

anyway i uh...i think i could go forever atp 

And there's still bits i can improve on!! the chicken/ant layout on the bottom left could do with another wolf for the egg, or a fox+tiger combo. there's worms by the snakes that need to be eaten, and i never did use that chicken at the top! (though i realised too late it was mostly useless there, as the snakes were already cashed in by the time the cycle gets there. could've still had the egg eaten, but ah well)

it actually got to the point the music started distorting pretty bad sjkdhfdkjg i think i went too far- but yeah this was super super fun, excellent game :D

This game is genuinely super fun!! surprisingly more addicting than I was expecting :0 the graphics are really clean and nice, and the interactions makes for excellent strategy opportunities and replayability :D one thing I am confused about is what exactly the lose state is? I can't seem to figure it out- I feel like I just keep losing randomly even while I have creatures and leaves left >.<

still very fun though- I only stopped to write this comment and now I'm gonna go back to playing :D

I love this :3

10/10 no notes

Love this!!! This is genuinely so much fun :3 I love how some tickets have bad effects making it strategic to scratch some only yourself rather than automating them! 

I am a bit confused if the strength upgrade for the bot increases speed too? It's a bit unclear >.< Also would suggest a hover tooltip for upgrades, like the fan cuz I had no idea what I was buying- took me a hot minute to even figure out how to use it! which speaking of the fan does sorta just like a gimmick, though that would probably be fixed with just some upgrades for it!

The game does slow down massively around when you unlock the bomb but that's to be expected since it's in development and that's around where the current content ends, either way I did really enjoy this!! :3

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I can't believe Ash Pokémon starred in this game, amazing that the devs managed to get him to cameo <3 /silly

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[IGNORE THESE if you want to figure it out on your own!!]

Tips:
- Pause by scrolling down the page (it works for me at least!)
- Enemies move on turns too! They'll only do an action when you do
- Enemies flash red when they're going to attack next turn!
- You move BEFORE the enemy does
- You can shield against floor traps
- Your health carries over between floors, so heal if you have the chance :D
- Your cards also carry over between floors
- Attack/Defend to 'waste' a turn and stay in place to avoid hits, or hang back for a possible heal card
- Walk to 'waste' a turn if an enemy is shielding, rather than wasting an Attack or Defend!
- Slimes have 1 health, Skeletons & Dragons have 2
- Floor traps & Slimes do 1 health, Skeletons do 2, Dragons do 3
- Floor trap 'attack' pattern: trigger, spikes, idle, trigger, spikes, idle [only starts if stood on]
- Slime attack pattern: hit, idle, hit, idle
- Skeleton attack pattern: hit, shield, idle, hit, shield, idle
- Dragon attack pattern: hit, idle, hit, idle
- If a skeleton already has their shield up, don't bother attacking on that turn, you hit first so it'll just hit their shield
- Dragons hit both the first AND second space in front of them

Made it to floor 25 before I called it quits :3 Love the graphics <3

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Love this!!! Such a creative premise for a puzzle game, it's really so out of the box (badum tss) :D Haven't completed it yet but I gotta say I love level 14, it's a genuinely challenging puzzle, and another whole layer of difficulty is babysitting the lil red guy to stop him from dying while you shuffle things around trying to figure it out! Yeah you can just look at it before hitting play, but for this level I needed to move things to figure it out which made it more challenging and fun :D

Oh the irony of finally figuring it out and the lil guy falls on spikes from a last second lapse in concentration, I got too comfortable thinking I beat it >.<
Edit: Just figured it out!! What a clever way to use the pre-existing mechanics, I love it :DD

Edit 2: Just beat the game!!! Level 15 has gotta be my favourite, moving the sections to use the same arrows on the cannonball multiple times is really neat!! Also I find it probably too amusing to stick the red guy on a tile with a mountain and put it on the edge of the screen so he's in time out while I work on the puzzle xP

Also love the orange tree at the end, what a nice way to end the game <3

Love this!! The graphics are wonderful, I adore the lil grin the fish does when you get a star, it's so cute :D The puzzles are challenging enough to be interesting but not too difficult! Really enjoyed this :3

Nice game! Despite the recommendation to make everyone happy first, I kept getting the bad ending hdkjfdjkg, finally managed to get the happy ending though :D

Just vaporised a bird, 10/10

(Thank you for remastering this!!)

Ooooo this is so pretty :D Love the swim animation and the water, it's surprisingly smooth given how it's made of pixels. Also love the shader for the koi, it's very interesting watching it change colours :D

I can't seem to click anything?? Hovering over a clickable thing shows it's selectable (mouse changes to a hand, buttons highlight), but clicking the jar or other buttons does nothing :0 I'm on a mac on chrome for reference

Even though I can't play I gotta say the ui looks really nice and clean :3

Ohhhhh this is nice, I like this very much c:

Super nice graphics, love the trail the cue balls leave behind :D I agree that it may be too easy even on hard mode, love that you can use the mouse though <3

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Highscore of 5010kg :D
The world is an infinite wall of white..

I genuinely had SO much fun with this I played for sooooo freaking long :D It's such a fun and whimsical silly concept and the music you picked is so banger!! I was jamming out while cooking up spaghetti bolognese after spaghetti bolognese and forcefeeding it to my poor sheep that was begging, tears in its eyes, for a chicken salad please this is the 4th time in a row its plea has been ignored for just a little chicken salad just a bite PLEASE (I have no idea how to make it)

It was confusing at first but I just spent a bit experimenting with recipes before restarting and going HAM (or lamb, I suppose >:])

Not having everything written out actually made for some fun experimentation and learning-as-you-go, though there are some I just could NOT figure out, but I do see it's listed as "Under development" so those may just not be in the game, I have no idea!!


Recipes I've discovered:

TABLE
- Cheese = Grated Cheese
- Wheat = Bread
- Tomato = Tomato Sauce
- Tomato + Lettuce = Salad
- Spaghetti + Grated Cheese + Tomato Sauce = Spaghetti Bolognese

FURNACE
- Cheese = Processed(?) Cheese
- Chicken = Grilled chicken
- Wheat = Spaghetti

CAULDRON
- Wool + Wheat = Tomato
- Wool + Tomato = Lettuce
- Wool + Lettuce = Cheese
- Wool + Cheese = Chicken
- Wool + Chicken = Wheat
- Wool = Placeable Platform
- Lettuce = Bamboo(?? can't figure out what it does, can't place or feed to sheepie)

??? idk how
- Springs
- Ladders
- Grilled Chicken Salad
- Tortilla
- Cheesebuger
- Pizza (sheepie never asked for one but all the ingredients are there,,it must be possible, we just haven't discovered the science yet)

In case you couldn't tell, I love this game :3 I think the highest health I got was somewhere around 700 hehehe

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Neat game :D The graphics are very clean I like them, and the gameplay is intuitive with a logical cycle of flowers honey money flowers so on. I like being able to 'upgrade' the flowers, it gives a sense of progression and also is useful when you have lots of bees!! Same with upgrading the hive, the extra grace period before damage from honey is soooo useful oml >.<

I do have some constructive criticism! :D
The music is fitting and calming but does get VERY repetitive, I'd recommend probably switching the music (or adding multiple tracks) and possibly also adding separate sliders for music and sound effects, as currently there is just one slider that controls everything. That way you can turn off the music if wanted but still hear the little blips and fun sounds :3

Near the 'end' of the current content, you unlock the satellite dish to speed things up. It being a satellite is a bit unintuitive, I'd expected it to ~collect information~ aka. unlock something extra in the shop or a new place or something along those lines. I'm honestly not sure what else you could change it to, but something time themed would be more intuitive. Perhaps a clock??? Or a mysterious alien device idk

Also a toggle for it would be good! As a permanent speed increase, things happen faster meaning more money but also losing flowers faster + more trash and faster bees nyooming to said trash- uh oh D:
(Technically you can sell it to stop it, but then you'd have to re-buy it for 1k instead of free >.<)

A lil bug I noticed was when everything's sped up (or perhaps it's too many bees?), if you pause, the bees flip from side to side (they've grown aware, they're trying to escape o.o)

This one is more personal opinion than objective tbf, but for the terrain expansion, adding a little space to all the sides might be better than a lot to just the top! That way you only zoom out a little, rather than zooming out a lot with lots of dead space to the sides. (Though that may be harder to code- I don't know enough about coding to say jsdhfkd)

Also no clue if you've already planned something similar, but perhaps defending the hive from wasps or something trying to steal honey could give the player something extra to do while waiting for more honey :D Could also be a moneysink via buying tools for that. Could also make repairing the hive cost money too :0 Of course feel free to disregard since it is your game, tis merely lil ideas I had while playing :D /gen

But yeah I really do like this!!! I adoreeee bees and hives and am always excited to see new games about them!! This one is super neat and I can't wait to see where it goes :D

Good game, perfect balance of difficultly, took me a few retries for some levels but never too frustrating. CJ is a beast.

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I had wondered if that was a reason for it! Makes sense that it'd just be too costly to calculate such a long path, having to click a couple more times is definitely preferable to the whole game freezing dhfkdjgh

No worries about the bugs!! It's not like any of them were gamebreaking, just added a couple extra clicks at most, it really was super fun to play regardless :D Def gonna keep my eye out for future kobolms 👀 

And omigosh I didn't even think about them having the choice, nvm I love that please no longer pretend they're all moss beds, this is an all-inclusive kobolm resort ✨
(Also the late night grills and sleeping near the embers was exactly the vibe I was going for I'm so happy it came across :D)

Such a cool game!! Really love the graphics and the game design. Having the sniff feature is super super useful without being overpowered, letting you know if there's a point in clearing out an area or just moving forwards. The collections feature gives decent replayability. Also really like having multiple lives, it makes it way less frustrating to make a mistake.

Got constructive criticism but this is a years old game so I'm not expecting it to be updated, just thought I'd mention it anyway :3

I gotta say the noise for hitting a rock is SO loud and sharp it genuinely makes me jump out of my skin. Though that could just be me having sensory issues to be fair. Either way being able to turn it down would be useful, as it is you can only turn all the sound effects off which would mean no digging or treasure noise :c It'd just be the music, which speaking of, does get pretty repetitive. Having it change every few levels does help a little with that though.

Also could benefit from being able to hold to move over empty areas. I get needing to tap for digging so you don't accidentally piledrive directly into a boulder lol, but for the open tiles it feels redundant and slows you down a fair bit when navigating entirely safe areas (like going up and around a mound of dirt to navigate from the opposite side)

A way to instantly restart would also be helpful, like if you make a dumb mistake really early on being able to instantly exit and try again would be easier than having to purposefully find and run into boulders (my poor mole guy is a trooper)

Most of that is fairly minor to be honest, the only 'real' issue is the rock noise cuz it makes me jump so hard every time >.< When I know it's coming it's fine but as a surprise,,,ough. Scari 

But yeah overall I do really like this, especially the visuals that's probably it's strongest point, with the gameplay design coming in close second :D (And the mole family is SO cute tbh they get honorary 1st place for features)

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I absolutely ADORE this game, it's so freaking cute I loveee the art style and the sound design, they're just such silly little guys <3 Also love how chill it is, there's no sense of rushing and you can take your time. If the kobolms get hurt they don't die, they just slow down, there's no time limit for saving the others, they just sleep until you find them, and having that quiet time at night to read item info and plan out your island is really appreciated.

I did notice a bug(?) where you can't tell a kobolm to go to a tile if it's too far away, which did end up being a little frustrating cuz I'd scroll all the way there, they'd refuse to go, so I'd have to scroll all the way back and do it again but place them near the thing I wanted them to mine meaning I'd have to go back again once they got there to actually direct them to mine >.<

Also noticed for the "crystal garden" item, it has a typo in the description calling it a "warm garden"!

Also twice I've had the game say I didn't have enough beds for my kobolms when I did. Both times I'd made enough beds that day, and also found another kobolm in the caves, not sure which of those caused the bug :0

I'd also suggest having injured kobolms visible while standing still! I've sent one to the other end of the map not realising it was hurt, and being unable to stop it (they are determined little things my god)

I was a little confused for some items, like warm bed vs hammock, I thought that the warm bed would be better but realised it was the same(?) but just with a different cost. It could help to add smth at the bottom saying "Same function as hammock" or something, same for the warm garden

Also ran into a whole bunch of monsters in a crystal cave and trapped some, slept, and the rest were all gone the next day :0 I suppose they must've moved out, fair enough :P

But yeah I really love this game, it's soso sweet and chill, I love how you unlock new biomes which gives you reason to play more. The magnet fishing is also neat, gives you something to collect that stays between runs, I do like that :D I'd love to see the game expanded more though if that's too much work that's understandable, it is a full game as it is already, and a pretty good one!! <3

Also here's a screenshot of my cosiest base :3 Love the land layout of it, just pretend all the beds are moss beds and everything's built (there wasn't enough moss on the map rip) ((and ik there's too few beds shushhh the aesthetic was too perfect in a circle like that))


The text for the tutorial is INSANELY hard to read, like genuinely I was squinting and rereading several times. I don't even have dyslexia and I was struggling, anyone who does have dyslexia straight up won't be able to read it at all.

I would really change the font.

The text for the shop is also a bit difficult (again because of the font), and I don't really understand what I'm doing? If I'm selling rocks then I'm not sure why a single big rock sells by clicking for every coin individually?? I don't really get it

I'm also very confused by the "cash out" part, I click the arrows to try and sell(?) the rocks, and click cash out, sometimes it works and other times it makes a little error noise. Also trying to buy batteries I think? And again, error noise. 

The tutorial also needs to mention clicking to use batteries you already have

I do like the concept though, the pixel art is really nice and the background is gorgeous!! Just needs to be clearer and more understandable UI & font

Trying to play just says

"Error

Error: No available storage method found."

I'm on a mac on google chrome :0

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Oooo cool game!! I really like this :D

Some feedback I have is to display rates, e.g. how much money I'm earning per day(?), and how much I'm being cost, and then the total result from both of those. Same for population and C02/day.
Could potentially have a number breakdown when hovering, e.g. hovering over Money shows you a list like
"Taxes +12/month
Basketweaving +5/month
Pottery +20/month
Tools -30/month
TOTAL= +7/month"

Or, depending on how many individual upgrades we'll have in the full game, maybe something more compact like
"Income +37/month
Expenses -30/month
TOTAL= +7/month"

Just a suggestion of course as I have no idea what you have planned already!! 

Some upgrades also need clearer wording, I'm unsure of the difference between Wealth Tax and Progressive Tax as there is no difference mentioned, Progressive Tax is just cheaper. The different housing options do have descriptions but need clearer wording as I'm also unsure of the pros/cons of each of those. Is Free Housing more a expensive one-time purchase for a bigger longterm population buff? Or is it a high continuous cost every month(?) for a bigger population buff? Etc

Also some upgrades mention "Upgrade Locked: XYZ", which I didn't understand at first to mean buying this upgrade would lock the other upgrade. Initially I thought it meant it needed the mentioned upgrade to be bought first or something.  Tbf that one may just be me being silly, but it could still be worth changing it to "Will Lock Upgrade: XYZ"

I also think that having "money" with a dollar sign is a big incongruent with the ice age setting lol. Perhaps "coins" instead? or just "currency" or perhaps something made up like "chips"

All that aside, I really do like this. The balancing act of the tree population is fun, and the way the balanced number of trees to C02 emissions grows as the emissions grow, leading to Bigger Numbers which is both satisfying and also easier to manage with the increased rate of chopping/planting vs the beginning where everythings slow and the tree population needs to be very small to not overwhelm the tiny C02 emissions.

I'm also intrigued at the different tabs for economy and environment, and how it implies the possibility to go too far and end up with a global warming situation like how we have now, and how it could have started with good intentions but spiralled out of control. And how planning for the future is so important even before you think it could ever be an issue.

All in all I really like this and am excited to see where you take this :D

Neat game, love the whole concept :D 

Cool game, love the concept and the graphics are nice and clean :D I really like the pixel style, I think it really works. I also like having multiple different resources to manage plus different skills, and the way the people get better at those skills is also pretty neat!! 

I am curious if it's possible to beat? I am aware the game is several years old so I'm not expecting any updates, but I'll give feedback anyway :D

It's very fast paced and basically constant clicking, meaning the rest/healing function doesn't really get used. The notifications are also somewhat pointless since it's all so fast paced they get overridden + I can't waste time reading them.

It's also difficult to know who I have available since I have to click and scroll the pages, and the arrow doesn't show once I've reached the end either, meaning I sometimes waste time clicking. Having everyone on the same page would be way easier to read at a glance! 

Additionally, it'd be helpful to have a countdown until someone's available, or a graphic of them moving across the map (though that would be more complex than a simple number countdown). I'd also have their skills visible while they're away so you can plan for their return!

I'd also recommend having notifications to the sides of the screen to say "Hey, there's problems over here!" Alternatively have all the locations on-screen at once to lessen scrolling time. The bigger map is nice don't get me wrong, I do like the sense of scale it gives! But I'm not sure it's suited for something so fast paced >.<

I'd also make important info bigger and easier to read, like resources generated and consumed, and the impact each problem has on those, with the title of the problem smaller as that's essentially flavour text and draws the eye away from the vital info. And as much as it pains me to say because I love flavour text, it's kind of pointless here since it's so fast paced you don't read ANY of it. So I'd say to either remove it or at least make it way smaller to not add to clutter, or slow down the rate at which problems spawn. The last option is my favoured one I think, as it's SO fast rn you miss a lot jsdhfkjg

Regardless I had fun :D I'll keep trying to beat it though I don't expect I'll manage :P Good game though, I like it!!

The music is very Pizza 10/10

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Absolutely gorgeous art, the backgrounds genuinely have me in awe, they're incredible <3 Also, yay eggs!! Yay goblins!! What a wonderful game :D

I have a suggestion! Navigation gets more tedious the more buildings you have, being able to click&drag to navigate would be easier than specifically right-clicking. There could also be a bar at the bottom with nodes you can click to 'teleport' to that building's location!

Also I think archers are in dire need of a buff, they're consistently the lowest source of damage. In the beginning, I focused on trying to bring them up to par with soldiers, but as soon as I unlocked new units, those immediately took over the archers, as did every new unit after that. 

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Love it!! Nice graphics, and so far it's a pretty fun gameplay loop! I am having to take frequent breaks for my computer to cool off but that's not uncommon, my computer is old as rocks lol, but what I've managed to play so far seems really good :D

Though I do have an issue where I seem to be unable to scroll on the hub? I can see lines indicating there's more upgrades off-screen, but all I can do is zoom out, and only to an extent. Being able to click & drag or use wasd/arrow keys to scroll would be very useful! :3

Also I have to say the meatball toy caught me off guard- I was expecting it to be a plastic cookie or something. I am both intrigued and disturbed by the reality.

Edit: Occasionally toys land outside of the room box. I've never had one go further than I can reach, so it hasn't been an issue, but it might be best to block them from going outside just in case!

Edit 2: Just finished the demo, super fun game :D I'd make a couple of tweaks, ordering the toys in the pinatapedia by value, and making room numbers bigger with stronger contrast to make them easier to see at a glance. Both super minor things though! Really enjoyed this :3

This is SUCH a cute game!! I adore the art style, and the way it's interactive with shaking things and opening windows is really neat!! It's generally very visually pleasing <3

I will say it's a fairly awkward trying to move around with right-click on a trackpad, perhaps we could drag with left-click unless you're clicking onto something draggable? Or WASD/arrow keys, or holding space with left-click? I understand if you don't add it of course!! I imagine you're working hard on it as is!! /gen

It can also be a little confusing knowing where to deliver the found items, but not impossible to figure out! I also noticed a lil error with the lead for the white dog near the starting area! The lead only shows over its body, but nothing actually linking the dog and the human! If that's a technical issue you could always just remove the lead entirely and call it an off-lead doggy :p The girl also refers to her balloon as her "floaty red friend" in the final note but the balloon is pink! Very minor of course, but thought I there's no harm in pointing it out :3

But yeah I really enjoyed this!! Super sweet game, and a nice soundtrack that really fits the vibes!! 

Really cute graphics!! Also an interesting game concept! I liked it :3

Neat mechanics!!

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Had fun with this!! I love making it a challenge for myself with games(?) like these to use pieces in ways they weren't intended to be used >:D Here I used a swimsuit shirt for a headdress of sorts, hairbands as antenna, and hairclips as a bracelet + horizontal pupils. Plus I layered some shoes to make the legs longer and sorta hoof-like, if that counts??

Really cute style too btw, I love the sorta scratchy look to it!! :D

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Really cute game!! Love the style of it, the concept of needing to de-scale the fish after catching them gives it a uniqueness compared to many other boatfishing type games :D Also love all the little jokes, like the boat name and the tiny amogus on the shop logo kek

Update: I just fed some poor sea turtle an entire [REDACTED]

Lovely game!! Normally I'd find looped music annoying but it was actually pretty relaxing and fit the theme of the game! I also liked the art style of the baked goods, and I enjoyed reading about them! I'm hungry now :P

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I absolutely adore the graphics of this game, the simplistic pixel style is really really nice, especially for an idle game. I love that the sprites are so simple but clean, especially the wizard is super recognisable for what it is despite being so small!! The main palette is gorgeous too, the colour scheme has that sorta mystical vibe to it. The music is a nice choice too!

My only issue is that playing the game causes my computer to heat up over time, its gradual but I do keep having to scroll down to the comments to 'unload' the game to give my computer a chance to cool down. Now my laptop is pretty old and this does happen with some games, I haven't seen any other comments about this issue, but I figured I may as well mention it while I'm down here waiting again! :P

I did see someone suggesting a breakdown of the resources income, I can definitely get behind that. Currently I'm struggling a bit to decide if e.g. a druid is worth buying, since I can't see the amount of wood each individual one gets me. But that is a pretty minor thing! 

But yeah I really like this game!! I was surprised to see it was a prototype, I haven't finished the demo yet but it seems pretty fleshed out so far :D

Edit: Oddly, after prestiging for the first time, my computer seems to be heating up fairly faster :0 I'm not entirely sure why, might be a coincidence??

Edit 2: Ok no it's definitely heating up faster, that's so odd :0 Maybe I just have more sprites this time around(?)

Super cute game, I adore the graphics!!! Unfortunately something about the team/collection page makes my computer heat up a lot very fast, none of the other pages do that :0 But to be fair, it is a laptop and an old one at that!  

The sound design is lovely too, this is such a cute game :D

I have absolutely no idea what these little guys are yapping about but I lvoe them and would die for them. Also the end credit music is actually incredible