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Didn't play in VR as unfortunately don't have the gear, but played the non version and really enjoyed it. Good story and excellent voice acting, the game looked neat and the puzzles were fun. I was sad to see it end and wanted more, so that was definitely a good thing. 

Only thing that was an issue was that the controls were pretty unresponsive; I had to click several times on everything for it to register. This may have just been an issue for me or perhaps the fact that it was made for VR. However I know it was originally a VR game, so I understand and enjoyed the experience nonetheless. Nice job, would definitely be interested in seeing more.

(+1)

Thanks for the feedback, glad you enjoyed it. Yes, the controls bug I am aware of, it only exists in the non-vr version. The original controls were all based on Oculus VR click event inputs to trigger my code, so when I couldn't use these for the non-vr version I had to use other trigger events for my scripts. A bug with the mouse cursor sometimes makes a mouse click not register, it is infuriating. I am looking into implementing a fix for this.