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Thanks for the feedback, glad you enjoyed it. Yes, the controls bug I am aware of, it only exists in the non-vr version. The original controls were all based on Oculus VR click event inputs to trigger my code, so when I couldn't use these for the non-vr version I had to use other trigger events for my scripts. A bug with the mouse cursor sometimes makes a mouse click not register, it is infuriating. I am looking into implementing a fix for this.