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(+1)

Latest Manual upload seems to imply some pretty big and exciting changes on the way - character portraits, new agents and ways to play.  Exciting times ahead!

I don't know how feasible it is but I've been thinking on what would 'bring the game to life' (for me anyway) and I wondered would it be possible to add events? Like when an agent completes a task (among other things) the player is asked to resolve an event related to said task?  So take an infiltration task for example - when the agent completes it, perhaps they complete it poorly so the player must choose between losing the agent (imprisoned, killed) and gaining more infiltration or keeping the agent but losing power, or leaving evidence.

Events could also be used to improve combat, that's currently a completely one-sided affair.  The same can be said for maintaining an agent presence in a hostile nation.

We could also have events tied to political manouvers and changes - the breaking of a noble creates an event where we get to make various decisions around how that noble breaks in particular.

Anyway, just my ramblings, keep up the great work!

(+2)

Devlog is up, new version(s) are released.

Events should be feasible, although we've always shied away from adding even more randomness into the game. It's already extremely swingy and hard to predict, adding yet more dice rolls may not be the best of ideas. However, if the results are fairly consistent, it should work. We'll look into it, as it could allow interesting player decisions, and some more options for flavour text.