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Just a heads up: I encountered a bug while fighting Lunacy where I killed him the turn after he revived his minions and the game soft locked. Music kept playing, but I couldn't do anything and the minions remained on the screen. Did the fight again, focused down the boss and it went as expected, so I think the auto-kill script might've failed.

edit: Just beat the game. Overall it was really enjoyable, the only glitches or issues I encountered was fighting some of the optional bosses where the minions weren't being removed properly when the boss was defeated. There was one typo near the end where the word 'process' was spelled 'proces' but that's about all I found. 

 I played through the entire game on the highest difficulty and thought it was pretty balanced. Random fights struck a good balance of difficulty and I never felt overpowered or underpowered. I think the only remarks I have would be:

  • Batting Stance is not really worth it. It deals low damage and on higher difficulties it can mean Alicia dies the next turn because of how high damage can be. I think if there were passives to buff it (enhanced damage, reflect psychic, damage reduction for example) it would be much more useful. Otherwise I used Alicia as my main damage dealer thanks to the later abilities dealing high damage. Absorb/Gaze I almost never used, but Flash/Cleanse/Refresh were great utility
  • Miriam was kind of in an odd place the whole game. Once she applied her dots she didn't really have much else to do because her spells did mediocre-ish damage and ammo was frequently scarce because of how much you'd use during bosses. She starts off strong, then gets weaker, stronger and then sort of peaks with Overdrive. But against certain enemy groups she can only really apply her dots and then she doesn't really have much else to do. She also has a tendency to burn thru PSI very quickly, but I think that's OK since Dottie solves that problem. I think giving her something else she can do (like generate ammo or enhance her debuffs) in fights where Rage damage doesn't work would help.
  • No complaints about Lamar, he's great. Good skill set, always has something to do and his books give him a lot of variety. Maybe it's a bit too easy to maintain his PSI but that's more him just being super good.
  • No complaints about Dottie either. Absorb is surprisingly useful because it's easy to drain a full bar of PSI from an enemy and make them waste a turn recovering. Maybe another spell that used the Eldritch system could add some more variety but that's a fairly small thing.

I played on normal and found batting stance to be IMMENSELY useful. If its buffed, it should probably be nightmare specific, since it would end up being completely broken for lower difficulties. 

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I think tying the upgrades to obols would make perfect sense since that would mean you'd have to make some pretty big sacrifices in the early-mid game to upgrade Alicia. Adding just a tad more upgrade paths in general would go a long way, like speccing Alicia as a counter-tank and maybe something for Miriam to focus more on her basic skills.

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When it comes to the basic stuff, like health, atk, etc. The gear seems to be the big weight to those stats. By the end, my Alicia was incredibly tanky compared to how VoD built her for his streams. I do agree about Miriam though, she could use a bit more wallop in her basic attack. 

Thanks very much for the feedback and analysis. I think (and hope) I figured out what caused that battle to crash and that'll be in the next build update. I'll consider your suggestions, though I'm probably not going to add or rework anything too major as I'd like to start on a new project soon.

Thanks again :D