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Thank you so much for your feedback. I agree with you on every single point.

I tried to create a different flavor for every level but I didn’t have much time for testing purposes on the level design, so I decided to keep them in cycles for the jam version. To make the levels I created a wave generator that allowed me to set the initial version of the levels, when I have more time I’ll be able to tune them properly and add more details.

Most of the level obstacles are fixed, some of them though have a random factor for the position, so they might be positioned not in best location sometimes, I’ll try to fix that issue investing more time in the level design aspect.

Definitely I need to review the hit boxes and size of some obstacles, I probably made them too tight to the mesh.

Thanks so much for taking the time to play and provide such a good analysis, I really appreciate it :)