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I gotta say that this (like others have mentioned) is one of the juicier games I've seen come out of a jam. You have a great aesthetic going, and the cutscenes are simple, but convey very well.

I like that you introduce multiple ways to play with the mechanics -- though I feel like thematically, you should shoot stuff first, THEN learn to move with the shots.  Obviously from a gameplay perspective, it makes much more sense to do it the way you did, and you told the story in a way that sells it, too.

I did find that in the harder levels, I was able to spam-click the mouse and the arms would flail enough and I'd shoot enough bullets that I'd just win eventually (I tested and also got it to work against the bosses).

That aside, this game was a lot of fun.

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Thanks! ❤️ I really do like my juice... 😁

Yeah the oonga boonga mashing tactic is indeed a pretty well working method of playing the game. I tried to deter away from it a bit with the secondary bonus objectives but didn't want to gimp it too much. I mean I tried to make just shooting feel nice and fun and limiting or punishing for doing so would have not been too fun. And obviously even a semi-intelligent button mashing tactic works better if you still keep your eyes open and kinda reactively employ different mashing techniques based on the situation. So still some skill elements involved there.