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(1 edit) (+1)

Thanks for testing and for the review!

Yeah we didn't do much external playtesting so the difficulty is pretty much just what felt challenging enough to me... but we know that there's always a difficulty bias from the game designer :D

The difficulty ramps up linearly over 4 minutes, but on all factors (enemy speed, spawn rate, firing rate, bullet speed), so actually it's not linear at all /o\

(+2)

Yeah, I get what you mean by difficulty bias, also struggle with that, but letting someone playtest usually works for me. Tried the game again and went much better this time. Maybe just took a little getting used to. 

Intro and death messages are funny, nice job!