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Thanks very much for the feedback! Under the jam rules I was allowed to make an update to fix the slow movespeed issue on slower comps (some ppl were moving slower than bullets making the game unplayable) and maybe thats what happened here. Assuming you ran into a similar issue it should play much better now!

That indeed has made the game a lot more fast pacing and intense. I saw people talking about bosses in later levels but I was not able to get that far sadly. Would you consider shooting at rocks might have a chance of spawning health recovery pieces?

(+1)

i have many ideas for powerups and improved runs planned for after the jam and extra HP drops during the run will be a part of that for sure

Excellent! I will be keeping an eye on your later releases.