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Patch Fixes

Alpha 0.0.63

⦁ Fixed - For the number of ingots not being recognized properly when placed on the anvil. It should be more accurate and allow you to create the right item based on the number of ingots.

⦁ Fixed -Save game should hopefully work now. Including proper days should be saved and cash should still exist everytime you save and load the game.

⦁ Fixed - Papers positions should be saved along with everything else.

⦁ Added - Cull Distance for foliage. Hopefully will help with frame rate. Will have a setting another update to adjust how close or far or you want it based on computer specs, including completly eliminating it..

⦁ Added - First pass on town houses. Since it's incomplete players dont get too walk inside. Regular borders are still there. Blacksmith updated house will be on major update.

⦁ Changed - Reduced light flicker from fire sources for those prone to epileptics seizures. Hope that helps.

⦁ Changed - Adjustments to lighting. Definately need more work.

⦁ Changed - Adjustments to Gamma.

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Patch Fixes

Alpha 0.0.62

Fixed - Additional work has been done on parts collision. So hopefully this minimizes issues concerning parts not connecting including when you break them apart and put them back together.

Fixed - Blades showing the wrong prices when made into a sword. It should be working now.

Fixed - Customers staying in the shop should no longer happen after day 12.

Fixed - Customers will open door if you close it on them.

Fixed - Can no longer steal purchased weapons from customers as they're walking away.

Fixed - Graphic settings are now saving.

Added - Notification on the bottom right corner of your screen, letting you know what you made before selling it.

Added - Gamma can now be adjusted along side resolution scale. This should help alot for the lower end computers.

Changed - Ingots now will snap to the anvil. Still not working perfect but this forms the basis for better iterations.

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Changes and Fixes

Alpha 0.0.61

Fixed - Cost of items were not being processed properly. Including, fancy grips price not being considered in sales. Now everything you buy at the store will process correctly when selling weapons.

Fixed - Did more tweaking with Auto Exposure. So it should take less longer to see in dark areas.

Fixed - Issue with cash being at 0 when loading game.

Fixed - Stats and level being reset or at 0 when loading game.

Fixed- Charisma should effect your sale prices.

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Changes and Fixes

Alpha 0.0.6

  • Change - Now deliveries are in crates. You can pick them up and bring them into your shop. Then proceed to smash them open to get your order. Better then picking them up one by one into the shop.
  • Change - Extended the work hour. Real time 10 minutes.
  • Change - Change time at which you can go to sleep ( You can sleep earlier incase you want to skip to the next day.).
  • Change - Coins are no longer visible in treasure chest. Was causing lag issues at higher amounts. (temporarely disabled until I find a better solution)
  • Change - Adjusted the purchase list to accomodate the new ingots.
  • Change - New shelves
  • Change - Removed the inventory racks. Removed being able to put completed weapons on rack for selling temporarily. Doing more testing. (You might be able to put a completed weapon near the door and the customer might pick it up)
  • Added - Character Sheet and Level up systemVersion 0.1. "P" to open character sheet ( Will be doing more testing and balancing.)
  • Added - Flowers.
  • Added - More donators to customer roster. Thank you guys!!
  • Added - More ingots to use. They can be purchased.( More testing and balancing will be done in this area as well)
  • Added - Fullscreen and Window Mode should now work, as well as any supported resolutions in either modes..
  • Added - Arms and legs to the blacksmith.
  • Added - A weapon blueprint sheet as reference to what you can build. Hopefully that will help people get an idea of how to make the basic version of the weapons.
  • Added - Animation to customer when making a purchase.
  • Added - Part names on mouse over.
  • Added - Added outline around interactable/important objects.
  • Fixed - Ingot bars should work properly with the forge.
  • Fixed - Order list value clears when items are delivered.
  • Fixed - Did quick adjustment to the purchase receipt list.
  • Fixed - Adjustments to post processing. (it might cause more lag for lower end computers.)
  • Fixed - Purchase receipt list should display listings properly when reloading a saved game.
  • Fixed - Customer should now always try to grab the weapon when you are close to the exit of the shop. If you place it on the counter infront of them, they should automatically try to grab it.

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Changes and Fixes

Alpha 0.0.5

  • Finally added a much needed save game feature. The game also saves when you sleep. I will be doing more work on it in the future but now you can save your game. Unfortunately, I was unable, for this update, to save every aspect of the game including weapons built. So any weapons that are assembled when saved will be be disassembled when the game loads. I'm hoping to get that fixed for another update. So for now, you're gonna need to reassemble all of your weapons back together. Sorry it took so long !!
  • Added names of people who donated. Thank you again guys.
  • **Turning ingot bars to weapon heads require more hits on the anvil.***(Some require more hits then others)
  • You can now give the weapons to the customers when you're finished. Rather, once you get close to them, they will move towards you and try to take the weapon.
  • Customers patience will decrease as the days go by starting from 3 minutes. Each day, 10 seconds will be reduced. The lowest time they will wait is 1 minute.
  • Changed the look of the crafting table.
  • For people that had trouble figuring out the controls. They are in the controls menu when you press escape but i also added it on the wall in the bedroom.
  • Minor change to the moon - added another moon and allowed the moons to be barely visible during the day instead of completly invisible.
  • More minor adjustments and changes to weapon parts.
  • You can now turn on/off the torches.
  • Added new character model and animations. Not super awesome but they fit in the world better, i think, then the ones freely provided by Epic.
  • Added short blades for daggers and spears. Of course you can attach them to a two hand sword grip to make a ... . Just use one ingot to make the short blades.
  • You can pick up the open crates and move them around for your storage needs.
  • Made changes to how you dissassemble weapons. You need to put the weapons on the anvil and click on the anvil to break the weapons.
  • The customers will ask for daggers now. You can make them with any one hand grip and short blade or normal blades.

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Changes and fixes

Alpha 0.0.4

  • Moooore changes to shop interior - Removed the little table. Work area felt clusterphobic.
  • Yes the tools on the side do nothing.
  • Did more work on the Customer AI. They should properly grab items from the counter and leave the store without issues. If it's still an issue let me know. (Issue revolved around objects and weapons colliding with the Ai's pathfinding, preventing them from completing any action properly. This resulted in them having to repeat actions over and over again. ) Still working on the inventory area not registering items properly. Hopefully its working better for everyone.
  • Fixes to the anvil and cycling between weapons.
  • Added Crystals.
  • Added day/night cycle. - Customers will only come by your shop on sunrise and stop by sunset.
  • Added closing/opening shop. You can close your shop anytime you want.
  • Added doors.
  • Added beds and sleeping to progress into the next day. You can only sleep at sunset
  • Rotating assembled parts works better nowNo more rotating individual parts that are connected.
  • Added graphic options that can be changed. Including Depth of Field which can be enable or disabled.
  • Added more Sound FX including a sound for when you complete a weapon. If you don't hear the complete sound then something went wrong and you need to dissasemble your weapon and put it back together again. Also a sound for when the customer purchases a weapon.
  • Adjusted the price of Pole Arm grips.
  • Fixed coin jitter in treasure chest.
  • Minor bug fixes.