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I liked the atmosphere, art and music fit very well with the game idea. It felt a bit uncontrollable to me, but still it was pleasant to play.

Hi thanks for the advice! can you explicate what do you mean by uncontrollable? Is it like when you click a button and it does not respond? or the way to click button is weird? or there are other problems? Thanks for playing the game again!

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The controls themselves were nice, the uncontrollable feeling was more at at macro level: I did not have a feeling of being able to plan anything in advance or to be able to progress on a level (solve it faster, more efficiently),basically my strategy was always the same: try to have more and more people on the field until the moon can no longer deal with it. I think a bit more control could have been given by allowing the player to chose the type of people he wants to send on the field maybe.

I see.. I was planned to add another action for player, that they can click on the character in line and kick him out from the queue(or pick the character to move to the front of the queue). But I feel it might be too many work for player to do and I'm not sure if player will have the attention to take care of that. 

Do you think this would make the game more controllable, or more hard to control? Or maybe I should add this and make the pace of the game slower?

Thanks for explaining this, this is very helpful.

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Yes, I think this could help. I think I would prefer the version were you remove characters from the queue. To me it seems to fit more the current playstyle of your game.