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(+1)

It's an interesting game, kind of reminding me of "Plague Inc", but in the reverse. I like the visual design.

I will say that the extraction points seemed basically useless in my play. Like, the optimal way to beat the game was just to place gather points in as many places as possible, build as many rockets as I could, and spam the "A" button.

I also didn't see any natural disasters show up in my play?

(+1)

Hello,

Apologies I kept you waiting - I honestly didn't expect anyone to test my game, I am so happy you decided to do so ! :) And, I consider your comment highly flattering - it was my first game EVER and I had no experience before it, so the things you said were very nice for me. Thank you, that really boost my desire do do more gamedev related stuff ;)

Thank you for the feedback about the extraction points - I had a problem making this whole process efficient and I might have miscalculated the speed of automatic placement vs extraction points. I should probably keep it in mind in a future, as my initial idea was to make extraction points the most efficient way of saving people.

And yes, you are right, natural disasters are not yet in a game - I started developing it, implemented the map with them and a rendom system of choosing them, but due to my lack of skills all took much longer, than I expected, and I had to drop the natural disasters idea if I wanted to make it before a deadline. I need to check, if I can still add it now, or if it's too late - I didn't add it yet as I am not sure, if it is against the rules.

Thank you again, I am really happy you didn't say, that my game was total disaster :) I am glad, you liked at least some parts of it, it really helps me a lot :)