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Very cool game :)

Just some thoughts about the balancing/skills/abilities :

- some buffs like growing pain or rage are way too good if combined (i managed to make my full run without needing to pick 3 abilities, only took the totem ability, and one that i didn't get to use so fast i cleared the demo) so probably should make buffs more rare, or disappear if you do not choose them, because a 1 or 2 times upgraded rage will destroy all ennemies with the starting poison spell. Right now it seems like the best idea is to take all buff so i feel like this needs some balancing

-the health curently isn't really a problem, i only got about half of my life at the big wave at the end, so maybe make health potions more common but life regen more slow/only possible at some kind of structure/ with rare abilities

btw if you want help for german or french translation, dm me on discord (BlackSorcerer#2165) 

Looking at everything i really liked the game, especially the music, very nice and not disturbing, and looking froward for it :)

Ps: don't know why even on low quality it makes my pc do lag and slows all other windows down, never happened to me even with bigger games so i don't know from where this comes

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Hi did you play the new version from today or the older version. Because I did quite some changes espacally to health and stuff for the current version. Its always hard for me to know how to balance the game but I am sure it needs more balancing. I will take a look at the skills you mentioned. Thanks for your feedback.

P.s.: about the performance it is probably the lightning system, but I need to work on that as well.

Niki

I discovered the game because of the update, so it is from the newer version that i talk about, and i think i may do another run in the near time to look at a run with more abilities and less buffs, so hope you have a great day :)

BlackSorcerer

just tried a run with not trying to min max buffs but pick more abilities and non buffs, and i found it way more fun! The game was way more fun, i almost died at each fight, and even died against an encounter, but overall the additional challenge where i had to manage my movement and couldn't just stay without moving at each fight made it more hard and more enjoyable. Just 3 outside things :

- first of all a rotate mouse (right click move and left click attack) would be awesome, i always do the wrong one

-the spell/knowledge buyer/user isn't very visible, almost missed him

-one thing that could be neat is an upgrade npc with has an option like "permanent -15% health + 2 rare spell slots + 1 legendary spell slot" or another way to implement more spell slots, while not making it overpowered

BlackSorcerer

Hi thanks for the detailed feedback.


- Keybindings is on the todo list, but not yet implemented

- Yea I think I might need to make the cutscene a little clearer

- I already thought about changes pre game, I first wanted to create more spells to get an better overview of the impact such a thing would have. 

I also wanted to mention that maybe you got a bit lucky in the first run, I guess you got the storm totem (its legendary). But I will take a look at it again, I changed quite a bunch around it, which might have bumped its powerlevel. 


Thanks again for the feedback it helps me alot.


Regards Niki

By reading the posts again i just saw that you said the "storm totem" and by checking it was the other, green one, which gives spell damage i think :/.

Ah ok thanks. I saw that you accepted my friend request. I will get in touch tomorrow ;)

Little graphic "bug" you can add one rare spell over the line (a 9th spell) i don't know if 8 or 9 are intendet, but it overlaps the line. 

Ps: Couldn't add a picture because it took more than 3mb and itch.io doesn't accept it :/

Hmm I will need to check (I guess you mean in the deckeditor right?)

Yes the one where you can choose from the rare and legendary spells

Btw I just send you a friend request of discord I am KeySam | PartTimeIndie