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just tried a run with not trying to min max buffs but pick more abilities and non buffs, and i found it way more fun! The game was way more fun, i almost died at each fight, and even died against an encounter, but overall the additional challenge where i had to manage my movement and couldn't just stay without moving at each fight made it more hard and more enjoyable. Just 3 outside things :

- first of all a rotate mouse (right click move and left click attack) would be awesome, i always do the wrong one

-the spell/knowledge buyer/user isn't very visible, almost missed him

-one thing that could be neat is an upgrade npc with has an option like "permanent -15% health + 2 rare spell slots + 1 legendary spell slot" or another way to implement more spell slots, while not making it overpowered

BlackSorcerer

Hi thanks for the detailed feedback.


- Keybindings is on the todo list, but not yet implemented

- Yea I think I might need to make the cutscene a little clearer

- I already thought about changes pre game, I first wanted to create more spells to get an better overview of the impact such a thing would have. 

I also wanted to mention that maybe you got a bit lucky in the first run, I guess you got the storm totem (its legendary). But I will take a look at it again, I changed quite a bunch around it, which might have bumped its powerlevel. 


Thanks again for the feedback it helps me alot.


Regards Niki

By reading the posts again i just saw that you said the "storm totem" and by checking it was the other, green one, which gives spell damage i think :/.

Ah ok thanks. I saw that you accepted my friend request. I will get in touch tomorrow ;)