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(+1)

Hm, interesting, although it would be fairer to make the key experience satisfying, I’m not sure how to do this in such a short game (in a real game, it gets boring very quick when you cheat so it would be easy to demonstrate).

I thought the third ending would be to get both the key and the crowbar for some very funny outcome, but not quite…

The 2 main endings make sense and resonate with actual life choices. Also dev choices ;)

Hey, thank you for playing and for the insight!

Yeah, the idea about the crowbar and the key together is pretty cool. I didn’t think about it!

I agree with you. The key part in a real game needs to be improved gameplay-wise!

Did you find the third ending?

(+1)

Yes, I found it afterward, although I’d say it’s a bit anticlimactic!

oh, really? Why do you think it was anticlimatic?

(+1)

The 2 main endings are about 2 strong life choices and last one not really, and in general you end up finding the 3rd ending last, so you leave with a less arousing feeling… but it’s fine! It matches the movement of the player character, and it made me smile as I thought “alright, that’s a way to avoid the normal ending indeed…”.

In other stories (e.g. Hunter x Hunter), you’d have two choices following the rules and the 3rd one would be to break the wall!

Oh! Thank you for sharing your opinions! They were handy! :)