Thank you! :)
I hope to play your level soon! :)
Woah. It’s amazing. You lighten up my day with this wonderful, cute, and dreamy game.
And the cat-dog friend following you!? How di did you do that? It was lovely.
I want to be a flying puppy! <3
It is like a poem. A sad poem about a moment I’m leaving, similar to yours. It will be better. Thank you for sharing your emotion with this beautiful game. I’m glad I had a chance to play it.
Hey, thank you for playing and for the insight!
Yeah, the idea about the crowbar and the key together is pretty cool. I didn’t think about it!
I agree with you. The key part in a real game needs to be improved gameplay-wise!
Did you find the third ending?
Well, I’m happy you liked the experience. :) Anyway, yes, this is good feedback. I can easily improve the experience to let the player that is going to choose the Red or the Blue pill even when he talks to nobody. :)
Thank you for playing! <3
I really love your series, Edward! Continue doing them and sharing, please! You give voices to complex and scary feelings that anyone will feel sooner or later during his life. Fortunate people will rarely feel these feelings, some other people will feel them more usually, but they will be less alone if they can play your creation. They will know that they are not the only ones feeling like that!
Yeah, I rushed the release to hit the jam deadline. So I only make sure that every finale was reachable. But I already add time to make everything more polished, fortunately. :)
So, for the moment, thank you very much for passing by and play the game and I will be delighted if you will play it again in its “final form! :)
Wow! That’s cool! I am happy you like it! :) And you are the second one who told me something similar about the endings’ founding! To be honest, I did not suppose that player behavior, but it is very cool, and I very happy that you enjoyed it anyway! I think this game is made for a player like you, who searches for everything and likes to explore different endings and not obvious ways, so it is significant for me that you like it anyway! :D
For the game, I think that the point is making the player learn some behavior and then change what you thought to him! I don’t know if the same “surreal” atmosphere could work in a long game, but the basic idea behind the design, probably yes. If the game is bigger, the game needs to twist the basic core loop in more different ways, or the game should teach more different mechanics so it can twist more material and play around with the player more. On the other hand, more different finales will definitively work in a more structured game, and I am actually making one for the goblin jam! I hope to finish it by the deadline!