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Wow! That’s cool! I am happy you like it! :) And you are the second one who told me something similar about the endings’ founding! To be honest, I did not suppose that player behavior, but it is very cool, and I very happy that you enjoyed it anyway! I think this game is made for a player like you, who searches for everything and likes to explore different endings and not obvious ways, so it is significant for me that you like it anyway! :D

For the game, I think that the point is making the player learn some behavior and then change what you thought to him! I don’t know if the same “surreal” atmosphere could work in a long game, but the basic idea behind the design, probably yes. If the game is bigger, the game needs to twist the basic core loop in more different ways, or the game should teach more different mechanics so it can twist more material and play around with the player more. On the other hand, more different finales will definitively work in a more structured game, and I am actually making one for the goblin jam! I hope to finish it by the deadline!