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(+2)

A fun game! The music fit the mood very well, and it's always nice to see an options menu in a jam game to manage the volume level.

It took me a little while to learn what I could stand on, what I could walk past and what the scientists could walk past. Stronger outlines on the "real" walls and floors might help with that? It generally made sense, though, and scurrying over the girder near the end was a fun feeling with a certain "oh, I can do this" surprise! It would also have been nice if I could have controlled the restart menu with the keyboard, because switching back and forth whenever I died (because I live too dangerously) felt a little slow.

Overall a good showing for your team, and the game worked well, so good job!

(I thought about making this comment in rhyme, but in the end there wasn't the time.)

(+1)

: ) I am glad you enjoyed the girder thing, It was something I came up with on the last day of development, struggling to find ways to add some sort of obviously hide-able object that fit there.

Thanks for the feedback regarding the outlines of assets that can be walkable; It was my first ever time creating any sort of sprite assets for a game, so tips like that are appreciated!

And sorry about the restart menu not being controllable; that was a bit of an oversight :(

And while you lacked the time 

to invent a rhyme,

No blame lies with you

For you are but a mouse, the size of a shoe. ;)