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Game is very cool, can see a lot of potential out of this. I think you could keep adding to it and make a pretty big game if that interests you. A race I would like to see would be skeletons because everyone loves undead. Maybe chuck humans in there too? It'd be really convenient if I could right click on a square or enemy to move/attack (whichever is appropriate) than have to go through the menu each time. Switching between allied units was difficult too as I wanted to select allies that were yet to move and kept on being prompted to 'swap' them instead. Perhaps only make that option available if it is actually viable, as opposed to trying to swap two guys on other side of the map.

Also the best strategy I found which resulted in a 100% success rate against every other race despite the map was playing orcs and just spamming the 15 gold raiders and getting one of the slavers. Every character seems to take around 2 hits to kill from any other character so it became apparent that if I simply had more bodies than the other guy I could charge him in a clump and clean up pretty easily.

Thank you for your extensive reply! You actually read my mind because I will add undead at some point. They will have spooky skeletons that reassemble after getting destroyed, and zombies that bite enemies and turn them into more zombies. Humans will probably follow up aswell but I have not decided a theme for their army yet. I thought of using the right click button on pc, but I'm not sure how to implement it when a character can both shoot, attack in melee or use an ability on an enemy. Do I default to shooting when both attacks are available? Also my end goal is to have the game ported on a tablet, so you can pass it to your friend after you concluded your turn, so no right clicks there. The same problem, as you pointed out, happens when switching characters. In the next update I'll make it so it automatically selects the other character if it's the only option available when clicked, instead of bringing up the menu every time.

As for balance problems, it will require some drastic changes. As you pointed out, spamming low cost units is the best strategy (for every race, not just orcs). I thought I could balance it by adding more abilities (and, in turn, versatility) to high cost units, but that has not been enough (expecially against the AI which, at the moment, isn't smart enough to use skills yet.)

Again, thank you a lot for your input! I hope you had fun!