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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

[Fixed in 1.0.38+] h_native error

A topic by Bingdom created Nov 28, 2020 Views: 212 Replies: 3
Viewing posts 1 to 3
(8 edits)

Hey All,

Using GMS2.3.1 beta, running GMLive 1.0.37

___________________________________________
############################################################################################
ERROR in
action number 1
of  Step Event0
for object objGrabbable:
Variable <unknown_object>.h_native(102007, -2147483648) not set before reading it.
 at gml_Script_anon_gml_thread_gml_GlobalScript_GMLive_394312_gml_thread_gml_GlobalScript_GMLive (line 11670) - self.h_proc_error(gml_std_haxe_Exception_caught(l__g).h_native,l_act);
############################################################################################
gml_Script_anon_gml_thread_gml_GlobalScript_GMLive_394312_gml_thread_gml_GlobalScript_GMLive (line 11670)
gml_Script_anon_gml_program_gml_GlobalScript_GMLive_112429_gml_program_gml_GlobalScript_GMLive (line 2906) - l_th.h_exec();
gml_Script_live_call (line 10454) - var l_th=l_pg.h_call_v(l_scriptName,l_vals,false);
gml_Object_objGrabbable_Step_0 (line 4) - if (live_call()) return live_result;
gml_Object_objFosh_Step_0 (line 3)

I have made my parent's step event live.

I suspect there might be something wrong with script constructors with the use of new/delete keywords. I am calling methods from them, which access the struct's variables.

No issues are present with my game when I disable live coding.

Same issue here. I'm on the latest beta & latest runtime. I'm running GMLive 1.0.35.

Developer

This is fixed in 1.0.38.

Thanks YA, I appreciate the work you do.