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Bingdom

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A member registered Aug 23, 2016 · View creator page →

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Haha! Thanks! It runs pretty smoothly for something that can easily be slow for GM. Unfortunately, GM is just too slow for something any more complex than this.

Thanks!

Thank you!

Hey, thanks! Yeah, infinite in all directions. I made it impossible to mine the terrain at the very bottom, however. It can keep spawning chunks if I let it though.

Hey thanks! Yep, coded it myself.

It uses marching squares to generate the triangles and a chunking system to allow for infinite terrain and efficient terrain modification.

It definitely took up most of the time and I didn’t get much time to work on gameplay and graphics unfortunately.

(8 edits)

Hey All,

Using GMS2.3.1 beta, running GMLive 1.0.37

___________________________________________
############################################################################################
ERROR in
action number 1
of  Step Event0
for object objGrabbable:
Variable <unknown_object>.h_native(102007, -2147483648) not set before reading it.
 at gml_Script_anon_gml_thread_gml_GlobalScript_GMLive_394312_gml_thread_gml_GlobalScript_GMLive (line 11670) - self.h_proc_error(gml_std_haxe_Exception_caught(l__g).h_native,l_act);
############################################################################################
gml_Script_anon_gml_thread_gml_GlobalScript_GMLive_394312_gml_thread_gml_GlobalScript_GMLive (line 11670)
gml_Script_anon_gml_program_gml_GlobalScript_GMLive_112429_gml_program_gml_GlobalScript_GMLive (line 2906) - l_th.h_exec();
gml_Script_live_call (line 10454) - var l_th=l_pg.h_call_v(l_scriptName,l_vals,false);
gml_Object_objGrabbable_Step_0 (line 4) - if (live_call()) return live_result;
gml_Object_objFosh_Step_0 (line 3)

I have made my parent's step event live.

I suspect there might be something wrong with script constructors with the use of new/delete keywords. I am calling methods from them, which access the struct's variables.

No issues are present with my game when I disable live coding.