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I find it surprising to take a decision for a character without having its point of view. Especially when most of the stories is made of suppositions from another character, and a kinda excessive reaction from her? That being said I don't know at all Nuvvu Nenu Prema, and I'm well aware that my European culture might biase my reading of the story. Still, with the lack of context, the final choice felt a bit cheap. If the relation between the two is just resumed by "being faithful" or "having fun", well, whatever the choice it just seems emtpy and meaningless.

Okay, that being said, I don't want to be too harsh! I enjoyed a bit the game, for its artstyle that is pretty great, and its rhythm that makes the story and the dialog evolve in a good pace. I wasn't able to hear any sound, was it removed in the last update after the feedback one the volume? Also, showing the percentage of players' actions is a nice touch, although I would have like to have a proper conclusion to the story as well.

Anyway, writing short and impactful story is a had execice! And while I had my critics, well, it still achieves to presents characters, conflicts, and almost a resolution, in a very short amount of time. So I hope you'll keep working on this style of storytelling! :)

Hey, thanks alot for playing the game and wonderful feedback.

This is an experiment. That is why I haven't worked on the story much. I wanted to know how people react on this project. Also, in general, I'm not a story writer but I'm good at programming and sketches. 

I will work on the story part, re-write the game and release an update soon. :)

Thanks again.