Very nice esthetics. Smooth control. I like how you convey the status of the character without an artificial head up display, but the alarm clock is a little too subtle--it's hard to peek at that when our eyes are on the flitting dreams.
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The clock is just displaying an information. You are the one who set the time at the start of the level. In this way, you know how much time you have to fight against nightmare. May i should have play around some luminosity in order to warn player when sun is rising up ;).
Thanks a lot for the feedback anyway it always usefull for next games.