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(+1)

I love to experiment things in this demo and the addition of the game over screen is a godsend for that. The style of the game reminds me of dark souls, but the lack of a block/parry means I find myself cheesing enemies with walls and positioning rather than actually using all the attacks and combos (and that's sad, because your animations are gorgeous)

I hear you. There'll be more defensive options later on as I implement them: parrying with the rapier, summoning a wall of spears that come out of the ground (I'm thinking there's options for shaping the spear wall as a circle so you can trap enemies inside, and not just as a line), impaling enemies to keep them immobile, etc.

But he's not gonna have a shield because it just doesn't fit his style.