Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Really nice and beautiful game. Liked it.

Indeed the fights are not clear. For a moment I thought my attacks were doing nothing. Until I tried to attack many times in a row.  Maybe change the texture of the enemy to show that he is damaged? or tint him red for a moment when you hit him to show that it hits him? Or any other visual code.

Also, the dungeon is a vast labyrinth. After a while the slowness of the character is a bit frustrating. Maybe the powerups could increase the speed of rotation and movement as well?

(+1)

I struggled to long to decide, how I want to implement the fighting system, the version I chose to keep I made on Friday evening because I didn't have that much time after work ^^

But indeed, a short red tint would have helped. Maybe I will add this, if I find some free time to keep on working on it :)

It's a bit intended to be a labyrinth, and not just a linear level to run through, but yes, for the size, the character is maybe a bit to slow. To increase the rotation speed would be easy to change, but I am not that sure about the movement speed, because if the character is too fast, you would maybe miss the turn at a T crossing, if you are too slow to react. And that was the general idea of my game: to make it playable even if you can't react quick.

Thanks for your feedback, I'm going to add it to my to-do list (GitHub Issues ^^)