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Holy shit when I first ran this I thought I needed 18 fingers to play

Not much to do in this, but the character classes in an arena fighter/shooter idea is a good one. All of there abilities need to feel like they're actually doing something. Attacks didn't feel like they connected particularly, and I couldn't tell if I was killing Green Lobsters or if they were doing it themselves. Can't wait to play it when I can choose and commit to a character, this seems like it would lend itself nicely to upgrade trees. It's a neat prototype, keep at it!

Thanks bud, we will do our best!