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Wow this is has some nice polish, that main menu is so juicy. Here are my notes

  • I paused and then unpaused, and then there was a constant metallic noise and the game slowed way down
  • I HATE having to hold down shift to run, I think running should be the default and shift should be to walk, if that's even necessary
  • Scanning robot approached me and then this error was thrown
  • I couldn't tell that the grass was ground, so I avoided it for a while thinking it was a bottomless pit. Adding more contrast might help that. Also the holes in the wall where you could ledge grab looked like their own block type, I tried to stand on them a few times. Otherwise I really liked the environment
  • Wall sliding and ledge grabbing felt good, almost like N ninja a bit. I felt like the more linear tutorial level flowed the best for this gameplay, at it's best it felt really natural

This was my first time playing this, it was really cool! Excited to see what other cool stuff you put into this, your UI was incredible

Thanks for the feedback dude! I just noticed the room end event gets called even if you leave a persistent room, so instances were just killing themselves, which is like half the errors. Thanks for the nice words, glad it feels good. I haven't played N Ninja, but I'll try to get flash installed and do it. New stuff will probably be enemies and more situations you have to think to go into, like guarded treasure rooms or something. I'll consider the sprint thing, I do want to get rid off a couple input buttons to simplify things. Thanks!