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Great stuff! Thanks for all the hardwork. I really like how the Tiny Dungeon is looking, in many ways these look better than the larger voxel models because smaller sometimes likes more refined in detail.  How are you converting the 2d sprites to 3d voxels? Are you just doing it manually with the character model maker in RPGinABox or is there some program that can convert sprites to voxel? which if it was doable (i have no idea) could be a neat feature in itself especially if users out there already have many of their own sprites or using some free sprite apps out there could decided making characters in sprite form is quicker and then convert it automatically in RPGinABox (again if that is actually possible to code in?)

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Thanks so much, Daza! I'm glad you like them. I agree, and I've found the smaller models more fun to work with. It makes things interesting because you have to be creative due to the limited number of voxels available to work with.

For the most part, I am just creating all of the models manually in the Voxel Editor by examining the 2D sprites since I don't think there'd really be any easy way to automate it - plus it's an enjoyable process getting to 3D-ify them. :) The characters/monsters have a front and side view sprite, so that helps visualize what the voxel version would look like. For some of the simpler sprites, like the flat floor tiles, I'll just import them using the "Import from PNG" feature. That is useful in general if you want to import from 2D pixel sprites since it at least gives you something to start with that you could build off and give depth to.