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A jam submission

Limited Escape v1.0.3View game page

A Top-down-shooter (Kinda hard) quick game take will take you less than 5m gameplay.
Submitted by Plinio.JRM, StaryKnight — 9 hours, 44 minutes before the deadline
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Limited Escape v1.0.3's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#263.3943.394
Gameplay#293.0613.061
Audio#363.0303.030
Theme#373.0913.091
Visuals#413.0003.000

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
Submitted(+1)

I enjoyed this small game.

I think the players bullets are too slow. Its weird to be able to outrun my own bullets.

Also one thing that could maybe be solved by taking the camera back a little is that there were times where as soon as I would notice an enemy or a bullet at the edge of the screen it would kill me. 

The game felt like it was harder than it was supposed to be because of some of these design decisions. If you want to make a good game you have to keep in mind that often what makes a hard game good is that you feel like losing was your fault and you can do better.

I loved the visuals and the music was good.

Good one!

Developer(+1)

Thank you so much for the feedback.

Im going live very soon to fix those issues and make the game better for the last update.

Submitted(+1)

Overall nice game! It was a fun, short and fast-paced experience. The SFX were quite nice

However, my main issue with this is just how slow the character turns, often times I’d miss shots not because my aiming was bad, but because the character didn’t turn fast enough. This design decision feels rather contradictory: you wanted to make a fast-paced game, but the slow turning means that I often have to play slowly and patiently.

It also feels rather weird that there are 4 different portals, but only 1 of them is actually useful. Which one is useful is communicated visually, but at first glance it’s not actually obvious what that means or that only 1 of them works, and it only adds confusion when playing the game for the first couple times. I think there should only be 1 portal, at the center of the screen.

Developer

Thank you for the feedback

However, my main issue with this is just how slow the character turns, often times I’d miss shots not because my aiming was bad, but because the character didn’t turn fast enough. This design decision feels rather contradictory: you wanted to make a fast-paced game, but the slow turning means that I often have to play slowly and patiently.

Fair point. I added a todo to make it "not smooth". It will look straight where the mouse is.

It also feels rather weird that there are 4 different portals, but only 1 of them is actually useful. Which one is useful is communicated visually, but at first glance it’s not actually obvious what that means or that only 1 of them works, and it only adds confusion when playing the game for the first couple times. I think there should only be 1 portal, at the center of the screen.

IT was planned an animation to tell which portal is the "escape one". After the Jam, i'll update and i'd love if you could re-evaluate the decision after that.

Thank you so much for the thoughtfulness.

Viewing comments 22 to 21 of 22 · Next page · Last page