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i love this game.

but after i warp with two ships, the game crashed.


System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.

   bei Cosmoteer.Game.Gui.BuildToolbox.OnActivated(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\BuildToolbox.cs:Zeile 1289.

   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   bei Halfling.Gui.Widget.OnParentActivated(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:Zeile 1708.

   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   bei Halfling.Gui.Components.WidgetComponent.OnWidgetActivated(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\WidgetComponent.cs:Zeile 499.

   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   bei Halfling.Gui.Widget.set_SelfActive(Boolean value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:Zeile 916.

   bei Cosmoteer.Game.Gui.ShipGui.OnUpdatingUIState(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\ShipGui.cs:Zeile 496.

   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   bei Halfling.Gui.Widget.OnParentBeforeFrameInput(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:Zeile 1830.

   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   bei Halfling.Gui.GuiRoot`1.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\GuiRoot.cs:Zeile 553.

   bei Cosmoteer.Game.Gui.GameGui.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:Zeile 570.

   bei Cosmoteer.Game.GameRoot.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:Zeile 977.

   bei Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:Zeile 162.

   bei Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:Zeile 731.

   bei Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:Zeile 680.

   bei Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:Zeile 334.

   bei Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:Zeile 241.

   bei Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:Zeile 713.

   bei Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:Zeile 111.

   bei Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:Zeile 68.

Thanks for reporting this bug! I'm am looking into it and will hopefully have a fix soon.

This should be fixed 0.12.3.