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Neat game.

Controlling the player by attracting it with the mouse was fun and challenging.

The art and SFX aren’t the best tho. Some of the sound effects feel too slow, since they should feel snappy and quickly react to what happens, but several of them have long build up times. I think it’d also be good to have some sort of icon in the UI to show that the red number means “health” (you could use a heart for this), or that the blue number means highscore (you could use a trophy for this).

The tutorial also needs some work, since the current image version is kind of convoluted and not very clear. Also I’m not sure that the teleporting powerup is the best idea, as it doesn’t make much sense with the rest of the game, and you can’t communicate it elegantly through its icon (unlike the health powerup, which is clear).

For the sound affects I used SFXR and I theres a way to do it super quickly but it could pause the game for a bit.

I'm glad you enjoyed. I made a tutorial that plays when you play and your high score is 0 but for some reason the high score starts at 2. That also showed what the UI meant.