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(4 edits) (-2)

Hi, have you really played the game? Ok, I guess I think that to make invisible barriers disappear, is to have 3500 points of start before entering the time section, destroying all the bricks and collect all net-points possible (the yellow cubes) very fast, kill the infected terra-qubiters with fireball & avoid the hopping blocks on their path (that to kill them you have to a very good precision)

I plan to review the part of the countdown with a clear objective, and you can also zoom with the mouse wheel to get a better view.

Yes I really did play the game. Considering outside the stage ranking there was no previous example of the score having an effect I started ignoring the out of the way Net Points after the third death as Randy's sluggish movement made it tedious to
keep recollecting them.
Though I did discover I could collect them with fireballs which I'm not sure that was intended.

The the infected terra-qubiters are easy enough in to kill I was just struggling with the hopping blocks, as I found the camera often seemed to catch on various element and zoomed to so far that it was very difficult to aim combined with the short attack range.

A clear objective will really help in the next build as now I know what the requiresments are that should be easy to do, even a /3500 next to the score should suffice .
I would personally use something other than invisible barriers as initally it look like a glitch or a bug, perhaps shading them slightly and having an example of them in the next builds tutorial?

I want to say on a postive note that the music direction and sprite work in the game is excellent and is are favourite aspects of the game. I really want to see the other genres the game covers in the future even if I wasn't a fan of the Super Mario Land Style 3d section.