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(+1)

Pretty cool demo with some nice sprites and effects, not surprised to see solid shmup mechanics since you already showed some in the past :) 

Also having a cactus be a wizzard is certainly something you don't see everyday :p

There's no lives in this demo but i feel the screen gets "bullet hell - ish" a bit too soon and makes the game quite hard but nothing a bit of balancing can't fix. 

I like that you get a circular spam fire of your own to use though ! And the full menu with control layouts for both keyboard/controller and the bg color change and all are nice.

So appart from the difficulty balance, i can oly agree with what's been said already, add in win/lose conditions, a score and you got yourself a cool game, which if you make it endless score base can be pretty well suited for mobile as well.

Good job there dude ^^

(+1)

Hi PixelMetalWolf! Thank you so much. Unfortunately there is no level design in the current demo, it's just randomly spawning dudes in order to have something to shoot at/dodge while testing. I didn't actually complete a proper game (I am very slow), but i still wanted to share what I managed to create. I will try and update this into a meaningful game.

no probelm it's till a solid gameplay showcase, plus jam deadlines are rough when you're doing everything on your own :)