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Honestly, I have no idea how to determine that. I'm a solo dev and not much of a programmer. I'll try to ask around. 

The game is currently developed in Unity's HDRP, which requires Direct X11 or 12. I guess you'll need some newer rig (not necessarily high end, more like to support the modern shaders and renderers). There are some cases where people couldn't run the game or had low fps, and those people did run Witcher 3. I'm thinking about lowering the renderer to be more compatible with older computers, maybe even mobiles. But, as that would sacrifice the looks and would be a lot of work, I need to think it out.

Hope this was helpful.

Thanks i got it 

Any time ;)

Deleted 3 years ago

You could use the Universe Render Pipeline pretty well.  I've played around with all three and its fast as hell.  But I'd only recommend it if you really want your game to run on a potato :)

yeah, thinking about it. The problem is getting the volumetrics, and I’m not sure if there is the VFX graph? Other than that, I could easily switch