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(+1)

Hey man thanks for playing!  Yeah, mostly due to time! I already went 3-4h over deadline (first time exporting/"finishing" a project)
I felt like jumping would make the current game too easy.. Btw you can spam the projectiles (should have added a timer for that) and with a mouse should be easier to get over 20 :P Tried to play with my touchpad and couldnt 

I would have added jumping if I had gotten around of adding the second enemy type that would come out of the walls and would bounce around the map :D That would balance things out and make better use of the vertical space in the scene

I thought you had some kind of delay after the pressed the mouse button

Oh yeah thats right, there is like a 0.3 sec delay due to the animation!  Still you can spam the hell out of them

Okay I just tried it out again, got 287 XD, I didnt realized I could spam it(my finger hurts now lol)

(+1)

Yeah, should have went with IsActionPressed instead of IsActionJustPressed for that :D 

Yeah just stick a looping Timer node and check if it restarts to instance the next projectile while its held (prevents spamming)