As Stephen said its super similar to his. Is there a reason you didnt allow jumping because I naturally tried to jump with the space key XD
Viewing post in Holy Knight - Godot C# Game Jam jam comments
Hey man thanks for playing! Yeah, mostly due to time! I already went 3-4h over deadline (first time exporting/"finishing" a project)
I felt like jumping would make the current game too easy.. Btw you can spam the projectiles (should have added a timer for that) and with a mouse should be easier to get over 20 :P Tried to play with my touchpad and couldnt
I would have added jumping if I had gotten around of adding the second enemy type that would come out of the walls and would bounce around the map :D That would balance things out and make better use of the vertical space in the scene