A. rotating platform in third level is borked, placing the blue ' power-cell' while it is still returning to its unpowered position causes it to forget where to stop when powered.
B. It seems that seems that the collision detection for moving objects does not match up with their visual position, making it insanely difficult, if not impossible, to jump on them. (exacerbated by the lack of contrast between brick walls and brick floors/ceilings)
C. please add a negative-elevation-kill-field, I just glitched outside of the map into an 'endless abyss' .