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Do you have any plans to open-source this?

It looks like it’d be useful for one of the hobby projects I have planned, but I’m borderline religious about only using open-source tooling.

(I won’t hold it against you. I just need to know whether to bookmark this or continue with my pre-existing plans to write my own open-source tool like this.)

(2 edits)

The code is written in electron and JS and needs a lot of refactoring because I wrote it quickly and it was kind of my first electron app, but I will be happy of other people collaborating with it.

Would be nice to create a good OSS alternative to Tilesetter.

I open-sourced the repository and you can find it here: https://github.com/itsjavi/autotiler

Hey, that’s better than some of my projects, where I just can’t quite get over my sense of perfectionism enough to push them public before they’ve been refactored a bit.

The important thing is that people know they’re allowed to contribute, and have access to a proper form for editing.

I’m already behind on my own projects, so I’m not sure if I’ll ever find time to contribute to the code, but I can at least add it to my Libre Game Dev Tools collection to get it more attention.

that’s cool thanks!

No problem. I’ll also toss “16x16 RPG character sprite sheet” in Libre Game Assets while I’m at it.