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Hello Watashko !
Thank you for playing the game and your comment, and I'm sorry you were not entertained.

We decided to focus on gamepad controls because it has more feedbacks possible (with vibration) and allow to use the joystick axis to make slower steps. Due to our game being based on the sound you make, slower steps means less noise. Keyboard controls only exists for testing and debugging purposes.

I don't know what you mean by "random". We placed some triggers to make it flicker sometimes, is that what you are talking about ? Or are you talking about it being useless most of the time ?

Sadly, this project will stay this way, being a student project and having parted ways with our old schoolmates.