There should be a new download available for this game called SaveFileBugTest. Can you please download this and try to run the game and let me know if the issue doesn't happen in that version of the game? Also: please don't play that version for real in case it does work, it can crash.
If it doesnt work: do you see a red error at the bottom left of the screen? If so: what does it say?
https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-d...
Can you open that link and download and install the x64 vc_redist.x64.exe file, and install it. It's possible that the sqlite3.dll file this game uses requires this package. Can you please try to run the game again after install is complete? Thank you for sticking with me.
It still says the same error message on the test version, and the "v1.02 version" still doesn't work either.
If that's any clue : i've very recently changed computer, like it's 3-4 days old literaly, so it could be related to something basic that is not installed yet that didn't cross my mind, like the file you've just given.
Edit : Also, don't worry much, the fact that you are replying and trying to fix this instantly is really nice.
Mono path[0] = 'C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Managed'
Mono config path = 'C:/Users/theog/Downloads/SaveFileBugTest/MonoBleedingEdge/etc'
PlayerConnection initialized from C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55032
Multi-casting "[IP] 10.0.0.26 [Port] 55032 [Flags] 19 [Guid] 3397158698 [EditorId] 390392278 [Version] 1048832 [Id] WindowsPlayer(LAPTOP-GAGKJCKO) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Captivity" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55032]...
Remaining time:8s
Remaining time:7s
Remaining time:6s
Remaining time:5s
Remaining time:4s
Remaining time:3s
Remaining time:2s
Remaining time:1s
Remaining time:0s
Timed out. Continuing without host connection.
Started listening to [0.0.0.0:55032]
PlayerConnection already initialized - listening to [0.0.0.0:55032]
Initialize engine version: 2019.3.9f1 (e6e740a1c473)
[Subsystems] Discovering subsystems at path C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon(TM) R5 Graphics (ID=0x98e4)
Vendor:
VRAM: 1990 MB
Driver: 26.20.14050.2
Begin MonoManager ReloadAssembly
- Completed reload, in 0.291 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.185500 ms
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3.dll
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3.dll
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3.dll
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3.dll
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3.dll
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3.dll
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3
DllNotFoundException: sqlite3
at (wrapper managed-to-native) Mono.Data.Sqlite.UnsafeNativeMethods.sqlite3_open_v2(byte[],intptr&,int,intptr)
at Mono.Data.Sqlite.SQLite3.Open (System.String strFilename, Mono.Data.Sqlite.SQLiteOpenFlagsEnum flags, System.Int32 maxPoolSize, System.Boolean usePool) [0x00046] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0
at Mono.Data.Sqlite.SqliteConnection.Open () [0x0021a] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0
at ManagerDB.OpenCon () [0x00026] in D:\Etc\csgosettings\Private\ProtectionFolder\My projects\Games\xGame2\xGame2\xGame2\Assets\Scripts\Misc\ManagerDB.cs:23
at ManagerDB+<ExecuteReaderAsync>d__15.MoveNext () [0x00024] in D:\Etc\csgosettings\Private\ProtectionFolder\My projects\Games\xGame2\xGame2\xGame2\Assets\Scripts\Misc\ManagerDB.cs:76
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <c79628fadf574d3a8feae0871fad28ef>:0
at ManagerDB+<IsChallengeExists>d__65.MoveNext () [0x00040] in D:\Etc\csgosettings\Private\ProtectionFolder\My projects\Games\xGame2\xGame2\xGame2\Assets\Scripts\Misc\ManagerDB.cs:848
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <c79628fadf574d3a8feae0871fad28ef>:0
at ManagerDB+<AddChallengeIfNotExists>d__63.MoveNext () [0x0002b] in D:\Etc\csgosettings\Private\ProtectionFolder\My projects\Games\xGame2\xGame2\xGame2\Assets\Scripts\Misc\ManagerDB.cs:829
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <c79628fadf574d3a8feae0871fad28ef>:0
at ManagerDB+<AddChallenges>d__62.MoveNext () [0x0004e] in D:\Etc\csgosettings\Private\ProtectionFolder\My projects\Games\xGame2\xGame2\xGame2\Assets\Scripts\Misc\ManagerDB.cs:823
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <c79628fadf574d3a8feae0871fad28ef>:0
at ManagerDB+<StartGame>d__82.MoveNext () [0x0004b] in D:\Etc\csgosettings\Private\ProtectionFolder\My projects\Games\xGame2\xGame2\xGame2\Assets\Scripts\Misc\ManagerDB.cs:1078
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) [0x00000] in <c79628fadf574d3a8feae0871fad28ef>:0
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00002] in C:\buildslave\unity\build\Runtime\Export\Scripting\UnitySynchronizationContext.cs:153
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.WorkRequest:Invoke() (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnitySynchronizationContext.cs:157)
UnityEngine.UnitySynchronizationContext:Exec() (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnitySynchronizationContext.cs:83)
UnityEngine.UnitySynchronizationContext:ExecuteTasks() (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnitySynchronizationContext.cs:107)
(Filename: <99f7d8f9a65b4d91ae5b1d55c424866f> Line: 0)