Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The files didn't help, but there's a log file with the error that neither of us have posted, would a dump of that be of any assistance?

Sure, drop it right here

Mono path[0] = 'C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Managed'
Mono config path = 'C:/Users/theog/Downloads/SaveFileBugTest/MonoBleedingEdge/etc'
PlayerConnection initialized from C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55032
Multi-casting "[IP] 10.0.0.26 [Port] 55032 [Flags] 19 [Guid] 3397158698 [EditorId] 390392278 [Version] 1048832 [Id] WindowsPlayer(LAPTOP-GAGKJCKO) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Captivity" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55032]...
Remaining time:8s
Remaining time:7s
Remaining time:6s
Remaining time:5s
Remaining time:4s
Remaining time:3s
Remaining time:2s
Remaining time:1s
Remaining time:0s
Timed out. Continuing without host connection.
Started listening to [0.0.0.0:55032]
PlayerConnection already initialized - listening to [0.0.0.0:55032]
Initialize engine version: 2019.3.9f1 (e6e740a1c473)
[Subsystems] Discovering subsystems at path C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: AMD Radeon(TM) R5 Graphics (ID=0x98e4)
    Vendor:   
    VRAM:     1990 MB
    Driver:   26.20.14050.2
Begin MonoManager ReloadAssembly
- Completed reload, in  0.291 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.185500 ms
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3.dll
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3.dll
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3.dll
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3.dll
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3.dll
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3.dll
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3
DllNotFoundException: sqlite3
  at (wrapper managed-to-native) Mono.Data.Sqlite.UnsafeNativeMethods.sqlite3_open_v2(byte[],intptr&,int,intptr)
  at Mono.Data.Sqlite.SQLite3.Open (System.String strFilename, Mono.Data.Sqlite.SQLiteOpenFlagsEnum flags, System.Int32 maxPoolSize, System.Boolean usePool) [0x00046] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 
  at Mono.Data.Sqlite.SqliteConnection.Open () [0x0021a] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 
  at ManagerDB.OpenCon () [0x00026] in D:\Etc\csgosettings\Private\ProtectionFolder\My projects\Games\xGame2\xGame2\xGame2\Assets\Scripts\Misc\ManagerDB.cs:23 
  at ManagerDB+<ExecuteReaderAsync>d__15.MoveNext () [0x00024] in D:\Etc\csgosettings\Private\ProtectionFolder\My projects\Games\xGame2\xGame2\xGame2\Assets\Scripts\Misc\ManagerDB.cs:76 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at ManagerDB+<IsChallengeExists>d__65.MoveNext () [0x00040] in D:\Etc\csgosettings\Private\ProtectionFolder\My projects\Games\xGame2\xGame2\xGame2\Assets\Scripts\Misc\ManagerDB.cs:848 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at ManagerDB+<AddChallengeIfNotExists>d__63.MoveNext () [0x0002b] in D:\Etc\csgosettings\Private\ProtectionFolder\My projects\Games\xGame2\xGame2\xGame2\Assets\Scripts\Misc\ManagerDB.cs:829 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at ManagerDB+<AddChallenges>d__62.MoveNext () [0x0004e] in D:\Etc\csgosettings\Private\ProtectionFolder\My projects\Games\xGame2\xGame2\xGame2\Assets\Scripts\Misc\ManagerDB.cs:823 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at ManagerDB+<StartGame>d__82.MoveNext () [0x0004b] in D:\Etc\csgosettings\Private\ProtectionFolder\My projects\Games\xGame2\xGame2\xGame2\Assets\Scripts\Misc\ManagerDB.cs:1078 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) [0x00000] in <c79628fadf574d3a8feae0871fad28ef>:0 
  at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00002] in C:\buildslave\unity\build\Runtime\Export\Scripting\UnitySynchronizationContext.cs:153 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.WorkRequest:Invoke() (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnitySynchronizationContext.cs:157)
UnityEngine.UnitySynchronizationContext:Exec() (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnitySynchronizationContext.cs:83)
UnityEngine.UnitySynchronizationContext:ExecuteTasks() (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnitySynchronizationContext.cs:107)
 
(Filename: <99f7d8f9a65b4d91ae5b1d55c424866f> Line: 0)

Here's mine, then : https://mega.nz/file/d55zFQzY#9BeAZeEcB40Wlqyj_alBgiDh4EKNcNESrJAXVWz2HFg

Can you guys both try to redownload that SaveFileBugTest(v2), and try to play the game once more? See what happens and if the errors change. Thank you guys.

Ah, you did it! I could go on the option menu and start the game. ( However, i didn't "played" since you told us it could crash later on )

Same here, but I pressed play to see if it loaded as well and it did, you are a saint

YES! God that makes me cum so happy to hear that. Phew, thank you both for sticking with me. I'm gonna release a v1.0.3 with the bugfix in a minute and you can play the game from that version onwards. Feel free to delete the SaveFileBugTest versions. Thanks for your patience!

You're welcome, and good job finding the problem. Good luck for the future now!

(+1)

New version is up. And thanks!