The files didn't help, but there's a log file with the error that neither of us have posted, would a dump of that be of any assistance?
Mono path[0] = 'C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Managed'
Mono config path = 'C:/Users/theog/Downloads/SaveFileBugTest/MonoBleedingEdge/etc'
PlayerConnection initialized from C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55032
Multi-casting "[IP] 10.0.0.26 [Port] 55032 [Flags] 19 [Guid] 3397158698 [EditorId] 390392278 [Version] 1048832 [Id] WindowsPlayer(LAPTOP-GAGKJCKO) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Captivity" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55032]...
Remaining time:8s
Remaining time:7s
Remaining time:6s
Remaining time:5s
Remaining time:4s
Remaining time:3s
Remaining time:2s
Remaining time:1s
Remaining time:0s
Timed out. Continuing without host connection.
Started listening to [0.0.0.0:55032]
PlayerConnection already initialized - listening to [0.0.0.0:55032]
Initialize engine version: 2019.3.9f1 (e6e740a1c473)
[Subsystems] Discovering subsystems at path C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon(TM) R5 Graphics (ID=0x98e4)
Vendor:
VRAM: 1990 MB
Driver: 26.20.14050.2
Begin MonoManager ReloadAssembly
- Completed reload, in 0.291 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.185500 ms
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3.dll
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3.dll
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3.dll
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3.dll
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3.dll
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/sqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3.dll
Fallback handler could not load library C:/Users/theog/Downloads/SaveFileBugTest/Captivity_Data/Mono/libsqlite3
DllNotFoundException: sqlite3
at (wrapper managed-to-native) Mono.Data.Sqlite.UnsafeNativeMethods.sqlite3_open_v2(byte[],intptr&,int,intptr)
at Mono.Data.Sqlite.SQLite3.Open (System.String strFilename, Mono.Data.Sqlite.SQLiteOpenFlagsEnum flags, System.Int32 maxPoolSize, System.Boolean usePool) [0x00046] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0
at Mono.Data.Sqlite.SqliteConnection.Open () [0x0021a] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0
at ManagerDB.OpenCon () [0x00026] in D:\Etc\csgosettings\Private\ProtectionFolder\My projects\Games\xGame2\xGame2\xGame2\Assets\Scripts\Misc\ManagerDB.cs:23
at ManagerDB+<ExecuteReaderAsync>d__15.MoveNext () [0x00024] in D:\Etc\csgosettings\Private\ProtectionFolder\My projects\Games\xGame2\xGame2\xGame2\Assets\Scripts\Misc\ManagerDB.cs:76
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <c79628fadf574d3a8feae0871fad28ef>:0
at ManagerDB+<IsChallengeExists>d__65.MoveNext () [0x00040] in D:\Etc\csgosettings\Private\ProtectionFolder\My projects\Games\xGame2\xGame2\xGame2\Assets\Scripts\Misc\ManagerDB.cs:848
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <c79628fadf574d3a8feae0871fad28ef>:0
at ManagerDB+<AddChallengeIfNotExists>d__63.MoveNext () [0x0002b] in D:\Etc\csgosettings\Private\ProtectionFolder\My projects\Games\xGame2\xGame2\xGame2\Assets\Scripts\Misc\ManagerDB.cs:829
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <c79628fadf574d3a8feae0871fad28ef>:0
at ManagerDB+<AddChallenges>d__62.MoveNext () [0x0004e] in D:\Etc\csgosettings\Private\ProtectionFolder\My projects\Games\xGame2\xGame2\xGame2\Assets\Scripts\Misc\ManagerDB.cs:823
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <c79628fadf574d3a8feae0871fad28ef>:0
at ManagerDB+<StartGame>d__82.MoveNext () [0x0004b] in D:\Etc\csgosettings\Private\ProtectionFolder\My projects\Games\xGame2\xGame2\xGame2\Assets\Scripts\Misc\ManagerDB.cs:1078
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <c79628fadf574d3a8feae0871fad28ef>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) [0x00000] in <c79628fadf574d3a8feae0871fad28ef>:0
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00002] in C:\buildslave\unity\build\Runtime\Export\Scripting\UnitySynchronizationContext.cs:153
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.WorkRequest:Invoke() (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnitySynchronizationContext.cs:157)
UnityEngine.UnitySynchronizationContext:Exec() (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnitySynchronizationContext.cs:83)
UnityEngine.UnitySynchronizationContext:ExecuteTasks() (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnitySynchronizationContext.cs:107)
(Filename: <99f7d8f9a65b4d91ae5b1d55c424866f> Line: 0)