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I really like what you've made! The game is quite fast paced and fun, even though quite frustrating sometimes when your jump gets barely clipped off the top of a 3-block tall obstacle. There doesn't seem to be much difference in the different character's stats and I literally went for the one with the funniest looking name (I'm very professional when it comes to video games). The random generation works well, and with enough different tiles to just about make gameplay diverse enough. However the added gimmicks (coins and slimes) feel unnecessary, with no incentive to get coins, and the slimes don't seem to really do anything. The physics doesn't seem to work to well in context with a platformer - the fact that you can push slimes, and jump off falling blocks, or push all the tiles around. It is a really fun game overall, and a good entry. Well done! 

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sorry if this was really long

Thank you! I don't know if I made it too obvious, but by killing slimes you can level up. In the updated version, I'm also adding hard mode (where slimes DO attack you), and I might add a shop where you can buy skins or something like that. I've also already fixed the jumping - I will just release it when the jam is over.


When it comes to pushing the slimes, I thought it was a funny little addition, but tell me if you think I should get rid of it.

I think it is cool, but maybe it should also damage you? Just using physics to push them feels kinda clunky, so maybe experiement with code-based knockback instead - like it jumps away and flies off for a few tiles instead