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It took me all day, but I finished designing and furnishing the main house for the game. I don't want to spoil the whole tour, but here is the upstairs hallway and bedroom! The asset pack I use only has so many things available, so some rooms have more to look at then others. The bedroom in specific has the fewest furnishing options.

Furnished Bedroom Video

Tomorrow I am going to put aside level design for a bit and get the interactions down so I can put in some doors, and start designing the framework for the tasks the player will perform during the game. After that, all that's left is spending the last couple days expanding the level, implementing all the individual tasks, and setting up the win condition.

When I made this post I wasn't really thinking ahead about it being a devlog sort of thing, sorry about the title.